»Bedwars suggestions

Discussion in 'Bedwars' started by Koco, Aug 21, 2019.

  1. Koco

    Koco Quick Digit Member

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    Here are some bedwars suggestions,


    • Buying armor separately - what I mean by this is, in the shop the leather, chain and iron armor should be separated so you don't need to buy all of them just to get the armor you want.
    • Fixing the knockback/damage - when the game starts, almost everyone doesn't take knockback, after they're first death they start taking knockback, this should get fixed asap in the update. About the damage, sometimes even if you have iron armor protection III, you can still get killed with an iron sword sharp 1 in 2 hits, this should also be fixed asap for the update.
    • Make the generators share - this is already implemented in almost every map, but for example in the map 'Metropolis' only the green generator shares, and all of the other generators don't.
    • Upgradeable tools - add upgradable tools that you can upgrade, you start off with wooden tools ( in the shop), and you can upgrade them.
    • Spawn with a wooden sword and leather armor from the begging - I think this should be added, it's really annoying starting off with nothing, I know this will make the games end faster, but the maps can always be re-designed and made a little bit bigger.
    • Quick buy menu - add a quick buy menu, where you can add you're favourite items so you can buy them faster
    • A brodcast that tells you when a game is starting while you are in the main lobby - if you don't know what I am talking about here is an example:
    > A 2v2 Bedwars game is starting in 60 seconds, CLICK HERE to join!
    • Re-name the potions - I think the potions should be re-named to 'Jump boost potion', 'Invisibility potion' etc. As we don't really know what the potions are with the names they have right now.
    • Change the upgrade shop - First of all re-name the upgrades,
    Prosperity -> Forge
    Incoming -> Trap
    Add maniac miner
    Add trap tiers:
    Trap tier I has a 25% chance to activate
    Trap tier II has a 50% chance to activate
    Trap tier III has a 75% chance to activate
    and the trap will give you mining fatigue and blindness for 5 seconds.​






    For 1v1v1v1v1v1v1v1:

    Sharpness - 2 diamonds

    Protection I - 2 diamonds, Protection II - 2 diamonds, Protection III - 4iamonds, Protection IV - 6 diamonds

    Maniac miner - 2 diamonds

    Forge I - 2 diamonds, Forge II - 2 diamonds, Forge III - 4 diamonds, Forge IV - 6 diamonds

    Trap tier I - 2 diamonds, Trap tier II - 3 diamonds, Trap tier III - 4 diamonds

    Healing - 2 diamonds

    For 2v2v2v2v2v2v2v2

    Sharpness - 4 diamonds

    Protection I - 2 diamonds, Protection II - 4 diamonds Protection III - 6 diamonds, Protection IV - 8 diamonds

    Maniac miner - 4 diamonds

    Forge I - 2 diamonds, Forge II - 4 diamonds, Forge III - 6 diamonds, Forge IV - 8 diamonds

    Trap tier I - 2 diamonds, Trap tier II - 3 diamonds, Trap tier III - 4 diamonds

    Healing - 2 diamonds

    For 3v3v3v3

    Sharpness - 6 diamonds

    Protection I - 4 diamonds, Protection II - 6 diamonds, Protection III - 8 diamonds, Protection IV - 12 diamonds

    Maniac miner - 6 diamonds

    Forge I - 4 diamonds, Forge II - 6 diamonds, Forge III - 8 diamonds, Forge IV - 12 diamonds

    Trap tier I - 4 diamonds, Trap tier II - 5 diamonds, Trap tier III - 6 diamonds

    Healing - 4 diamonds

    For 4v4v4v4

    Sharpness - 8 diamonds

    Protection I - 6 diamonds, Protection II 8 diamonds, Protection III - 12 diamonds, Protection IV - 16 diamonds

    Maniac miner - 8 diamonds

    Forge I - 6 diamonds, Forge II - 8 diamonds, Forge III - 12 diamonds, Forge IV - 16 diamonds

    Trap tier I - 4 diamonds, Trap tier II - 5 diamonds, Trap tier III - 6 diamonds

    Healing - 4 diamonds
    • Add a level up system - the leveling up will depend on you're kills, wins and score.
    • Fix the invisibility potion - so it can't show you're name or armor.
    • Fix the map rotation - the map rotation is broken, It's been almost a year since bedwars beta came out and there are still maps we haven't played.
    • About the suggestion I had with the adjustments of the upgrade shop for each gamemode - I think It should be the same for the shop, so like 1v1 - TNT 4 gold, 2v2 - TNT - 4 gold, 3v3 - TNT - 6 gold etc. ( and this should be for every item in the shop)

    • Damage indicator - add a damage indicator instead of the health showing in the chat.
    • Brodcast for when you're bed gets destroyed - this could be really helpful for when you're bed gets destroyed since it's easy to miss if it shows only in the chat.
    • Add an anti cheat - this is really needed for Bedwars 2.0 as there are alot of hackers, but no anti cheat.
    • Add colors to the chat [in-game] - well, what I mean by this, here is an example:
    Player123 has been killed by Player321
    Player321
    has destroyed the bed of team Red
    • Add /rejoin - this could also be really helpful for when you're internet dies or you get kicked, you can just go back to the game you were playing.
    Those are all the suggestions, If I think of more I will just edit this thread and add them. Thanks for reading, tell me what you think in the comments below, make sure to like, subscribe and follow me on forums.



     
    Last edited: Aug 30, 2019
    #1
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  2. xReveal

    xReveal Faithful Poster Member

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    Done, great suggestions :3
     
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  3. AestheticWaffle

    AestheticWaffle Member Member

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    These are some great suggestions :O. +1
     
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  4. Xeph

    Xeph Big Mood Member

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    Hello Koco,
    Thank you for writing some suggestions for BedWars 2.0. I really appreciate you putting time into writing suggestions to help improve and make the server better.

    #1, Buying armour separately is something I would like to see added, it would give a lot of unique play styles and it could really differ between the new and the experienced players.

    #2 & #3, This is definitely something which will be fixed.

    #4, Up-gradable tools is also another addition which I would like added, alongside up-gradable enchants too.

    #5, Seems like everyone would like this added, I will try and get some sort of vote in the main lobbies so players can give me their thoughts.

    #6, Trying to get this implemented already.

    #7, YES! I love this idea, this will be one of the ideas which I will pester for it's implementation as it would be so handy!

    #8, What about if the potions have descriptions and kept their names?

    #9, What is maniac miner?

    #10, I haven't actually thought about adjustments for the generators in each gamemode - thanks for that! I'll definitely be sending this to the developers for their thoughts once the production starts,

    #11, A levelling system could be implemented, I honestly have so many ideas now that I don't know which scenario to use as the main one to be honest.

    #12, I kind of want to make the invisibility potions affect similar to Annihilation's, where you're unable to see anything unless the player is hit.

    #12
    , Don't worry, map rotation will definitely be added and fixed. Can't resist letting people play on Toilet ;)


    Thank you for your suggestion though, if you require anymore assistance or if you have any questions or queries, feel free to message me on Forums or on the GuildCraft Discord here.

    Please do not hesitate to make more suggestion posts for the update, thank you.

    ~ xeph xo
     
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  5. Koco

    Koco Quick Digit Member

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    It gives you Haste, speeds up how fast you break blocks.
     
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  6. Xeph

    Xeph Big Mood Member

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    Hmm, that's a good idea. I will be sending all of these posts anyway to the Developers so it'll be considered :)
     
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  7. Jade04

    Jade04 Enthusiast Member

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    Xeph didn't know what Maniac Miner was?
     
    #7
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  8. Xeph

    Xeph Big Mood Member

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    only play guildcraft bedwars x
     
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