Bounty Hunter You're the vengeance. Your abilities make sure the ones who killed you won't get away with it. With a marking skull hovering over the killer's head, and an upgraded compass that can track down the killer, you will never lose track of him/her! You'll be rewarded handsomely if you successfully eliminate the killers. Kit Loadout 1 Wooden Sword 1 Wooden Pickaxe 1 Wooden Axe 1 Bow 6 Arrows 1 Normal Compass (Tracks down nexuses) 1 Bounty Compass (Enchanted) Kit Abilities/Perks Bounty Compass: By right-clicking this compass, you will access a GUI consisting 9x2 slots. Whenever you get killed by someone, his/her playerhead appears in the GUI, filling from left to right, and up to down. Whenever you kill a player in the GUI, the playerhead gets removed. If someone kills you more than once, he/she will only get one playerhead. In other words, playerheads don't stack. If somehow you got killed by too many players, the new killers replace the old killers. Each playerhead (bounty) expires in 10 minutes; after 10 minutes, the playerhead is gone. By clicking any of the playerheads in the GUI, the compass will point to that player. Bounty Tag: Whoever kills you will have a skull hovering over them, only visible to you. It doesn't go invisible when the tagged player becomes invisible. The skull disappears once you kill the player. This tag also disappears once it's been 10 minutes since the killer killed you. Bounty System: When you kill a tagged player (The player who killed you), you'll receive gold. You'll receive more gold if you kill more tagged players with a single life. Below is the list of gold distributions. 1 Tag Kill - 1 Gold Ingot +1% Chance of getting an Apple 2 Tag Kills - 2 Gold Ingot + 4% Chance of getting an Apple 3 Tag Kills - 3 Gold Ingot + 7% Chance of getting an Apple 4 Tag Kills - 6 Gold Ingots +10% Chance of getting an Apple 5 Tag Kills - 8 Gold Ingots +15% Chance of getting an Apple 6 ~ 9 Tag Kills - 12 Gold Ingots +30% Chance of getting an Apple 10 Tag Kills and on - 24 Gold Ingots + 100% Chance of getting an Apple (per kill) (The killstreak resets if you die) Kit Overview The Bounty Hunter kit doesn't have any special combat abilities, but what shines is the ability to collect bounty off people who killed you. The Bounty Hunter appreciates TP rushes because he/she can tag many players at once and kill them all in one fell swoop. This makes grinding for gold A LOT more enjoyable, and you also get XP doing it. The bounties for high killstreaks may seem OP, but it's actually very hard to maintain a killstreak so long, and on top of that, you have to eliminate ten specific killers within at most 10 minutes in a row...good luck with that. Let's be honest here, if you can hit the 10 Tag Killstreak, you deserve the apples.
It needs many improvements. For instanse, the chances of getting an apple should be reduced,also the 32 gold per 10 kills is OP.. An iron guy can kill some Afk people or just at mid with swapper traps etc and get a stack of goold and then farm.. its not fair.
You guys are getting the wrong idea. The kills have to be strictly on the players who killed you. Meaning you have to kill 10 players who killed you before IN A ROW to hit the 10 Tag Kill bonus. This isn't something you can just get from swap traps. You have to go out there and find the people who killed you yourself.
Really good idea; I suggest naming it something else. But still, +1 obviously. This is really descriptive. Though I suggest it to be this pattern: 3, 6, 9, 12.....etc. This way people can make pickaxes easier instead of oddball numbers.
I think it'd take a bit of planning and strategy to use, but it'd be a great kit! Problem'd be when you get a friend on the other team to work with you... using say a hidden TP kit on a third player. That'd be high-speed gold. Thing is... I'd never switch out of enchanter/ vampire/ acro/ jumper to use it to gather gold for my farming. I never play using a system that would leave space for this kit. I always mine my gold when I'm enchanter :/
Alright, nerfed the killstreak bonus a bit to punish players trying to grind on one player. (Now they have to do the kill-each-other cycle for 64 times for a stack of gold)
You are right, i was wrong... But still, you can farm people who killed you throughout the game, although your chances are low. Nice idea
It needs to be changed a bit. Change large chest to 18 (9x2) slot, and heads should be disappeared in 5-15 minutes since it's "vengeance". Btw "HUD" is "GUI".
Honestly, the gold is a bit... idk. Useless? You'd be using this kit all game, and have no time to use the gold... I want to say that you shouldn't get gold, you should get extra anni xp but ill get 10000000000 hate messages. but do it. pls. that would be good .-.