+1 Btw, one of your idea is similiar to my idea in this post http://guildcraft.org/threads/annihilation-gameplays-changes.3784/#post-36623
Eeeehm..Sorry but i must said this. Swapper Trap/Tactic should not be BANNED!,because our GC Annihilation already have some useful kit to get out from Swapper Trap like (Jumper and Acro) it can teleport you out of it (Jumper),and (Acro) you can destroy the top of swapper trap <^> and jump out of it. So....,again i think Swapper Trap/Tactic SHOULD NOT BE BANNED! <^> = Swapper Trap ^ = In the Top of Swapper Trap
Swapper traps is a strategy like in the description says swapper is good when you are with your teammates
yah try to break the ceiling and jump when 5+ ppl are hiting u at the same time -_- but to see swapper traps were legal for fun and they made it for U guys but u ppl abused it in a way that make u rage so hard and make u waste TONS of time preparing some OP stuff so a nub swap trap u -_- u will say who farm us are op and we cant kil them then well i say u could of prepared to be op too y they waste their time and u dont and expect to be as op if not MORE
Disagree with disableing swapper traps, Yes void swapping should be disabled but swapper traps at mid etc, no. why? Everyone knows that going to mid is a risk, you could die. you could walk out with some diamonds or none at all. Some people make swapper traps at mid to help their team control mid, its a tactic. Nature dont lie, how many times have you gone to mid and is happy about one of your teammates having a swapper trap there? But yet you hate it when another team dose it. Dont bother saying never because i remember playing anni with you once, i was swapper inside of a swapper trap while you mined diamonds / killed enemys. Also tell me where you got "Swapper was used to make the rush easier, not to trap people with it". because thats a load of shit. Swapper is used for both rushing and defending. and the way i get out of swapper traps which dose sometimes work is to block it up and dig down & away.
your post is the most useless post,why,because this jumper can only escape,acrobat wont have enough time,also what about other kits,enchanter,civilian for starters like archers warrior scout?,also not talking about one single trap,talking about 5-6 traps.
+100,000,000 I love these ideas so much. No more Swapper traps and extra xp for attacking at a nexus. This would improve farms and would just be generally great
well I say -0.1 for nerfing swapper trap I know Swapper is annoying, but without it, the game will be unbalanced. Also, Try to focus other things other than rushing, when Anni 0.1 is Release. Just be strategical when it comes to rushing or Farming. When Rushing, Try to find a way to go inside their nexus (Only works on Some map, except for nearby nexus maps). When Farming, try to stay away on the base, and stay away on void, Mostly Newbies will come on you and kill you, for OP stuffs. I suggest to get 25% chance of being swapped while Invisible, and increase Swap cooldown from 10 to 15-25 seconds. don't highlight the text if I were you ;-; I Use swapper too :3 But I use it depends if I am lagging, or while on beast Mode xD and swap void is pretty hard to swap if no one helps you aiming the swapped enemy
Woah TheCatsKing, hold it right there. How unfair is it that farmers get knocked to the void? Like, whenever a farmer farms your team, you be like, "TrollingNinjaGo (Team) (Green): Guys! Nature045 is farming us! Knock him to the void with knockback I or II!
In a youtube video of Griffin, he got void swapped through many walls in Coastal while farming and he's farming right next at the enemy team's nexus. Also, please remove the chance of getting swapped while invisible.
+1 on the Swapper trap idea, +0.5 on buffing mutant and zombie, and +0 on the teleporter idea. CivilianFTW!