»Next Reset ideas ( never happened on gc )

Discussion in 'Factions' started by GreekGod, Sep 5, 2017.

?

Do you like/agree with my suggestions

  1. Yes i agree to all of them

    60 vote(s)
    75.9%
  2. No i dont agree/i dont like it

    6 vote(s)
    7.6%
  3. 50-50% some ideas are good and some aren't

    13 vote(s)
    16.5%
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  1. AceBolttz

    AceBolttz Nimble Knuckle Member

    Messages:
    390
    Ratings:
    +103 / -0
    Perfect
    --- Double Post Merged, Sep 15, 2017, Original Post Date: Sep 15, 2017 ---
    @aXed @Melon333
     
    #41
    • Like Like x 1
  2. Chimpayyy

    Chimpayyy Member Member

    Messages:
    73
    Ratings:
    +5 / -0
    Even Unbanning Chimpay never happened so do it on next reset (best idea eva!!1!!!!!!1)
     
    #42
  3. FMR

    FMR Addict Member

    Messages:
    192
    Ratings:
    +51 / -0
    i disagree with the 30 power thing it makes it impossible to make someone raidable...
     
    #43
    • Agree Agree x 2
    • Like Like x 1
  4. GreekGod

    GreekGod Nimble Knuckle Member

    Messages:
    369
    Ratings:
    +587 / -0
    ty budd
    --- Double Post Merged, Sep 21, 2017, Original Post Date: Sep 21, 2017 ---
    u say ''impossible'' because u;re not a good cannoner ( no offence)
    --- Double Post Merged, Sep 21, 2017 ---
    :d
     
    #44
    • Like Like x 4
    • Agree Agree x 1
  5. FMR

    FMR Addict Member

    Messages:
    192
    Ratings:
    +51 / -0
    i said its impossible to make someone raidable wich you can only do if you kill them lol (not saying its impossible to raid someone but to make them raidable)
     
    #45
  6. RPGPlayzYouTube

    RPGPlayzYouTube Honorary Poster Member

    Messages:
    422
    Ratings:
    +82 / -0
    15 players per fac 50 power per player
    1 ally
    No tnt first 5 days of reset
    Gen buckets (cobble, obby and sand)
    Sand doesn’t stack on world border
    Chests openable in owner claimed territory (so members of fac can open chests in owner claim)
    More spawners per claim
     
    #46
    • Like Like x 1
  7. mcsunay

    mcsunay Faithful Poster Member

    Messages:
    622
    Ratings:
    +190 / -0
    It will happen after maybe 1 year cuz u know u its early if u reset it now the staff team worked very hard to reset faction so yeah wait for maybe 1 or half a year ;)
     
    #47
    • Pew Pew x 1
  8. Shailex

    Shailex Enthusiast Member

    Messages:
    134
    Ratings:
    +75 / -0
    Agree with everything said apart from gapp cool-down and increase in gapp prices.
    If you add gapp cool-down then there is no need to increase prices too.
    --- Double Post Merged, Sep 25, 2017, Original Post Date: Sep 25, 2017 ---
    Also please dont skrew around with world border. It has always been able to stack sand on world border. If world border is removed/changed then i can make cannons that can bypass the border and people wont be happy.
     
    #48
    • Like Like x 1
  9. nikoslygnos12

    nikoslygnos12 Enthusiast Member

    Messages:
    147
    Ratings:
    +8 / -0
    alot people at faction its not good you cant trust so much people its very hard
     
    #49
    • Like Like x 1
  10. 2StronG4uhd

    2StronG4uhd Faithful Poster Member

    Messages:
    534
    Ratings:
    +103 / -0
    Did u get half the ideas from archon?
     
    #50
    • Like Like x 1
  11. WetzuXY

    WetzuXY Nimble Knuckle Member

    Messages:
    344
    Ratings:
    +54 / -0
    Great suggestion! This would make me play factions xD
     
    #51
    • Like Like x 1
  12. j0kke2000

    j0kke2000 Grasshopper Member

    Messages:
    19
    Ratings:
    +10 / -0
    Just a GC veteran passing by to post his opinion. Factions used to be simple, that's why I loved playing. 35 players in a single faction with 1000 max power? That would turn the server into two/three huge factions just battling each other leaving the others feeling like ants. These ideas would make a great OP Faction server, but to me this just isn't regular Faction material.
     
    #52
    • Like Like x 1
    • Agree Agree x 1
  13. GreekGod

    GreekGod Nimble Knuckle Member

    Messages:
    369
    Ratings:
    +587 / -0
    lmfao it's the same now 4 factions are playing kek
     
    #53
    • Like Like x 4
    • Agree Agree x 1
  14. j0kke2000

    j0kke2000 Grasshopper Member

    Messages:
    19
    Ratings:
    +10 / -0
    Why do you think the player count on factions is so low compared to before? Tbh factions got ruined, economy is awful, pvp is just who can gapple more, spawners are so cheap it's ridiculous
     
    #54
    • Agree Agree x 1
  15. Dom2126

    Dom2126 Quick Digit Member

    Messages:
    249
    Ratings:
    +48 / -0
    This is a comment to clarify and to demonstarte the corelation between all of the ideas and how they work together to increase fun and playerbase.

    -First off, The ftop prize will give people motivation to play/farm, it will also increase P2W so higher activity in trade center, it might also bring other players from other premium or cracked server because they have their eyes on the prize.

    -Adding gen buckets will increase the amount of bases in the world so it will promote raiding as well as giving a chance to smaller factions to experience the true factions experience.

    -Removing the balance completely from ftop will increase the amount of valuables inside a base and discourage unclaimed vaults. Again, it will encourage pvp.

    Not being able to sethome in enemy/neutral territory will make it so that more player keep playing even after they get raided. Right now, player are getting raided and are leaving the faction because they're discouraged that their hard work has went to waste. Not allowing sethome will permit them to rebuilf the base and... increase play time.

    In my opinion, the playerbase isn't high enough to have 35 player factions but the increase in power/player is very nice.
     
    #55
  16. IDeathCraftPvP

    IDeathCraftPvP Quick Digit Member

    Messages:
    228
    Ratings:
    +89 / -0
    I Agree that idea dude
     
    #56
    • Like Like x 1
  17. RPGPlayzYouTube

    RPGPlayzYouTube Honorary Poster Member

    Messages:
    422
    Ratings:
    +82 / -0
    Some ideas for next reset

    -Spawner levels. / Remove using XP to buy spawners?
    Spawner levels means you can't purchase a particular spawner until you have ranked up to the specific level, and you would use XP to grind, and the command /rankup to get to the next level. Each level would cost more XP to rankup. This just makes grinding a little more useful at the beginning of the reset, and forces people to make their way up through the spawners, buy purchasing Chickens, Cows and Sheep etc... so they aren't totally irrelevant. I don't mind using XP to buy spawners as it does force people to grind, but it can get annoying so idk :p
    Spawner Levels could go:
    Level 1: Chicken Spawners
    Level 2: (5 Levels to get) Sheep
    Level 3: (7 Levels to get) Pig
    Level 4: (15 Levels to get) Cow AND Mushroom Cows
    Level 5: (20 Levels to get ) Spider
    Level 6: (35 Levels to get) Zombie
    Level 7: (40 Levels to get) Skeleton
    Level 8: (60 Levels to get) Slime/Magma Cube?
    Level 9: (80 Levels to get) Blaze
    Level 10: (100 Levels to get) Zombie Pigman
    Level 11: (125 Levels to get) Creeper
    These XP 'prices' can be adjusted.

    -Make other spawners worth purchasing. (Therefore allowing non-donators who can't immediately buy lot's of spawners from legacy shop or warp shop to make there way up to the spawners.)
    For example blazes, they cost 175K and 45xp levels, and an inventory of blaze rods sell for almost nothing, and it takes quite a bit of time to actually get a full inventory, and making back your money for that spawner or multiple spawners would take hours and hours of grinding. I suggest:

    Blaze Spawners cost 250k, and make each blaze rod sell for $20? Maybe so each inventory would sell for 46k. OR MORE
    Cow Spawners/ Mushroom Spawners are fine.
    UNIQUE SPAWNERS
    Creepers: Make price 500k, and make creepers drop TNT


    THIS IS A UNIQUE ONE THAT I THOUGHT OF:
    Witch Spawner
    : This would make me actually even think about buying it... Make them drop Potions (Random ones), and decrease price to 200k. When left clicking the spawner allow people to make them only drop a specific pot for an extra 200k more.



    Zombie Pigman: Decrease cost to atleast 700k... and make them drop Diamond Blocks (Like pretty rare, but not too rare XD), also make them stack so people don't just afk all day getting diamonds, and have to work for it...
     
    #57
    • Like Like x 1
    • Agree Agree x 1
  18. 2StronG4uhd

    2StronG4uhd Faithful Poster Member

    Messages:
    534
    Ratings:
    +103 / -0
    How about 1.8 invis players name tag cannot be seen? Seen nametags in 1.8 sux for pvp or if u wanna get into a pvpbase.
     
    #58
    • Agree Agree x 1
  19. RPGPlayzYouTube

    RPGPlayzYouTube Honorary Poster Member

    Messages:
    422
    Ratings:
    +82 / -0
    Ye I want that, I wanna invis raid XD hcf style
     
    #59
  20. GreekGod

    GreekGod Nimble Knuckle Member

    Messages:
    369
    Ratings:
    +587 / -0
    :D thank u
     
    #60
    • Like Like x 1
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