»[Kits] Soulreaver and glass cannon

Discussion in 'Annihilation' started by Myshadow, Jun 23, 2017.

  1. Myshadow

    Myshadow Member Member

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    Starting items don't matter too much, since most kits have the usual.

    Soul Reaver

    You are the grimm reaper, you slay your enemies and consume their souls, On top of that slaying enemies makes you a more powerfull opponent.

    -Passive: Soul eater, after killing an enemy player you consume their soul and restore an amount of HP

    -Active: Grim reaper, during a period of time you have the chance of using someone's soul for power, killing someone during this duration grants you bonus damage permanently (small amounts). (15s cooldown)

    Suggestion: Making the active a passive, with our without cooldown.

    Glass cannon
    You are strong, yet fragile. Make a wrong move and you'll break in an instant but cut the right way and slay your enemies fiercefully.

    -Passive: The lower hp and armor the player has the more damage he will do, when using armor and being full hp his damage will be recuded.

    -Active: Power surge, double your damage but if you take damage you will die instantly. (30s cooldown)

    Suggestion: Making Active less of a downside, maybe making it so you take double the damage with an amount of armor pen (true dmg).

    Kit explanations:

    -Soul reaver would be easy to implement without visuals, could be made with particle effects where you have to pick up the souls of the consumed which would take a lot more time to make (Yes this idea is based of reaper the ow character). The active (possibly passive) is something that could be explored which is stacks, having stacks which scale your character during the game might make different type of playstyles happen in games, people wouldn't just OP rush but actually go seek kills early on to get dmg stacks for later in the game. (I have some idea's for maybe possible tanky or defending kits too).

    -Glass cannon, something probably suggested with a lot of different names (Maybe it used to be a kit i dont remember), Good for people who enjoy playing risky and know that they can fight without being hit, maybe assassinations or players who invade mines. This also means going with no armor and maybe 1 heart would almost one shot anyone wearing leather while having an iron sword equipped.
     
    Last edited: Jun 23, 2017
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  2. minion325

    minion325 Developer Member

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    what kinda kits
     
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  3. Myshadow

    Myshadow Member Member

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    Thx
     
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  4. flappyking31

    flappyking31 Quick Digit Member

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    First of all is your name MkShadow or Myshadow (your ign)
    I like soul reaver but you after you consume a soul you should get weakness for a short period of time (just like riftwalker).
    GrimReaper take double damage but also deal double damage.
    I didnt really understand glass canon so i wont comment about that.
     
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  5. TigerStrike

    TigerStrike Ancient Poster Member

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    Are you retarded
     
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  6. Myshadow

    Myshadow Member Member

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    First off, If you have to ask who I am you don't know me xD.
    Secondly, Grim Reaper doesn't do double the damage during the time, you basically get a stack if you kill someone, this is why I think it would be more suited to be a passive effect with a cooldown, where everytime you kill someone (With a window of 15s in between) you get bonus attack damage for the rest of the game, not crazy amounts of attack damage, they might not even be noticable at first but then once you get perhaps 10 or 20 kills you start dealing +2 +3 dmg.
     
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  7. Swag_Fox

    Swag_Fox Head Admin Staff Member HeadAdmin

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    Very good suggestions
    but soulreaver sounds like vampire & berserker mixed
    anyways i like em
     
    #7
  8. Myshadow

    Myshadow Member Member

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    The main difference isn't having possible life steal but having to kill your opponents to gain a benefit, this means that you'll more likely try and kill weaker opponents.

    Tbh, if it were me I'd swipe most of the kits away and start with fresh new kits which are most distinguished and have more unique characteristics, like for example having brawler classes, tank classes, ranged classes, sustain classes, mobility classes and utility classes. This way you'll have more distinguised gameplay and more possible ways of making different kits with more unique abilities, possibly giving everyone one "starter" kit from all of these classes and then building up to more advanced classes with special effects. (I'll make a post about it now with more details).
     
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  9. Thekillermatic

    Thekillermatic Head-admin | Eggwars Member

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    Very good and creative kits! Looking for some more ideas from you ;)
     
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  10. Swag_Fox

    Swag_Fox Head Admin Staff Member HeadAdmin

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    w
    What about the price of the kits?they sound really op
     
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  11. TigerStrike

    TigerStrike Ancient Poster Member

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    yes +1
     
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  12. Myshadow

    Myshadow Member Member

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    #12
  13. lonely76

    lonely76 Enthusiast Member

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    He is retarded.
     
    #13
  14. flappyking31

    flappyking31 Quick Digit Member

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    how am i retarded?
     
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  15. meromesquad

    meromesquad Ancient Poster Member

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    Creative I guess
     
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  16. TheCatsKing

    TheCatsKing ★★★★★ Member

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    Well the "Glass cannon" idea is basically the idea i had in my mind when i suggested Cat.
    Cat should've been a skillful kit that uses its speed to avoid getting damaged by the enemy (Cat took increased damage), plus the active was meant to be something you could use to disrupt your enemy's movement. (When i suggested the knockback on the active i meant "small knockback" not "It'll knock you from 1 side of the map to the oposite side").
    It would be nice to see something like glass cannon added, i like the idea of a duelist like that. It seems like i failed when i suggested cat though.
     
    Last edited: Jun 25, 2017
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  17. TigerStrike

    TigerStrike Ancient Poster Member

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    Its just a question
     
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