I used my xp to buy Healer and Squid, i thought Healer was "the worst 25k kit in annihilation" but i still bought it, i started testing both and i found out that Healer is not that bad, it's just underrated like Succubbus (Succubbus is actually pretty good). =============================================== Like i said, healer is not that bad, BUT, it should be buffed so more people start using it. To make healer a better kit and encourage people to buy it, some good changes would be: = Remove the healing pad activation cooldown ("This healer is in cooldown for you.") or lower its cooldown. = Add Saturation I to the healing pad buffs, OR slowly refill the player on the healing pad's hunger. = Change Regen II for Regen III. = Give the healer some enchanting experience points when a player heals on its regen pad. (Every 7 hp healed on the pad, the healer gets some enchanting xp) = Remove the cooldown to place a healing pad after an enemy breaks it, Transporter kit has basically the same mechanic, and it doesn't have a cooldown. Healer would be much better if these changes, please, consider adding them. =============================================== Please leave feedback and keep the thread alive!
Add Saturation I to the healing pad buffs : Its ok (Because some foods give you low saturation) Change Regen II for Regen III. : Agreed! Give the healer experience points for every player healing on the regen pad. : Not sure about this but i think is nice!. @Kris @Myshadow @aXed
Agree with everything but remove cooldown to place healer. There's really no point for a cooldown because when you place tp, you don't have a cooldown so it should have the same concept.
Nah, the cooldown to place the healer is fine, just don't let enemies break it, and pick it up before they do. Tip: If you pick up the healing pad before your enemies break it, there is no cooldown to place it again
Exactly, there is no point of putting a cooldown in the first place. I just think its unnecessary if you can always remove and change location of the totem.
In my opinion Healer shouldn't earn exp.It's too OP I agree to the other ones Also i have 24000 exp what should i buy(i have already pyro,scout,assasin)
Healer needs to receive something for placing a pad, Transporters can end a whole team easily, and that's what they get. But the only thing a Healer can do now is placing a healer on the mid and defend it while people uses it. Giving the healer some xp would be a perfect way to balance it and make it more common. PS: buy Acrobat :3