Hello to all annihilation lovers This kit is not useful and useless.Cause nobody likes to buy this kit and stay 9999 years at the base. Cause of this I suggest that add Protection ability This new ability protects nexus from damages. add a buff that named: Protection *When you turn the buff on, it protects nexus from all damages for 8 seconds. *When enemy team want to decrease your nexus HP (If you turned buff on) it says : Nexus protected by X. Please wait for X seconds. *You can't use your ability again after one who already turned protection buff on.If you try it says : Nexus already protected by X. Please wait for the x second. *You can use your ability again after 50 seconds. (Sorry for grammar .) Note: the cool-down applies to the whole team, not just for one player. I.e. if you have two defenders on the team they cannot chain their abilities to make the nexus invincible for 16 seconds. If one player activates the ability, the other has to wait 50 seconds before activating theirs. Which means it's useless to have more than 1 defender per team
What about cooldown? If multiple people get it they can make nexus invincible from farmers for so long. Too op -1
too op lmao. 7/8 people could just keep on spamming one by one in an infinite loop even if the cooldown is like a minute or so. I'd rather suggest a Stone sword with the kit, this would perfectly balance out the kit.
how about while the ability is active, all damage done to the defender himself damages the nexus too. and to stop chain-protecting, make the nexus itself have a cooldown, instead of the defender. ie every defender on a team shares the same cooldown. stops scouts and assassins from rushing too hard, but doesnt have a huge effect on anyone able to damage the defender himself
No, its very op, its exactly opposite to what anni needs, anni needs to be a game where people rush teams and damage nexus and not a farm game, this in turn would encourage farming and not rushing, i believe stone sword is all, the defender kit needs.
im not exactly sure that it would discourage rushing. discourage bringing only a pickaxe, maybe. there are definitely ways to make this a balanced suggestion that only changes the way you rush, not obliterates rushing completely. i do agree. i hate farming and i want everyone to go back to voting for andorra and essix dam and eldor and destroying teams 75 to 10 in the first 20 secs of phase 2 from a coastal sewer tp and swap rushing on every map possible. all before anni went to shit and became "whos making pots" "u farming?" "can u enchant?" "got apple?" literally every game. cant believe "you cant swap that close to the edge of the map!" and "you cant put a teleporter that close to the edge of the map!". ludicrous. remove enchanter!
I think it's a good Idea but to op, make it like you can teleport to your nexus, and the cool down is 45 seconds?
@YashP And other nubs ! please read it carefully ! It is for only 8 second !!! and then you and your friends cant turn it on again after it ! It means u need to w8 for 50 second
I think what he is trying to say is that the cool-down applies to the whole team, not just for one player. I.e. if you have two defenders on the team they cannot chain their abilities to make the nexus invincible for 16 seconds. If one player activates the ability, the other has to wait 50 seconds before activating theirs. Which means it's useless to have more than 1 defender per team, but it's still better than nothing.
We already have... something... planned for Defender. I honestly think this would be too frustrating... you go to the enemy base, reach the nexus, hit one time and discover the defender protected it for 8 seconds (rush fails)