Dear Guildcraft, After this reset we noticed there are some things we would love to see different. All these suggestions have been made from a regular player perspective and have a argumentation why we think these things should be implemented. It are only suggestions, but we would be pleased to see them all in the server. I gave all the suggestions numbers so you can reply in what numbers you agree and what not @aXed and @Melon333, Please take a look at this, it will not only help us out, but the entire server. Thank you very much, Possible places for further improvements: Mobs: 1.1 10 spawners per chunk limit. 7 is an unusual number, and is on the low side tbh. 10 makes it possible to have a xp farm and grinder. 1.2 Xp mobs stackable (Blaze, Skeleton, Zombie)(Igs/Creepers etc NOT): to make the server less laggy 1.3 15 hoppers per chunk so collection areas are easier to create. Due to the hopper limit most people can’t fit in more things like auto brewers etc. When people have a grinder set up, the collection area takes up almost every one of the hoppers possible, per chunk 1.4 Put the mob count higher. I do not know the exact number, but with iron golem spawners the iron golems often get removed when having higher numbers of mobs in the chunk. Not only it makes it hard to make good working grinders, it also lowers the possibilities with grinders. Cannoning 2.1 Flat bedrock: Prevents sand clipping (breaking) 2.2 /tntfill (A command that fills all nearby dispensers): filling normal cannons like a 100 stacker nuke takes 1 hour now 2.3 /tnt (A command that crafts tnt from gunpower you have in your inventory, If you don't have sand in your inventory it will take money from your account and still craft it. 2.4 Enable regen walls again. They are possible the bust nowadays with fixed cannon mechanics, are still worth to make them tho. Would be appreciated World 3.1 End: (3.1.1) Bedrock on Y1-4 Endstone from 4 till 30 (flat world), so no void anymore, (3.1.2) disable withers in the end, So end will also be a cannon world. (3.1.3) Border in the end: 10000 x 10000. These changes will make the end have a use except for making vaults and give the factions another change to have a corner claim, also will be fun to have a flat world to pvp on etc. 3. 2 Normal world: Keep the terrain as it is now, flat bedrock on Y 1 orso. Border in the end (3.2.1) 10000x10000 (not too big to prevent vaults etc, also to make it easier to find raids) 3.3 Make it possible to claim border claims again (this will improve the bases and makes it easier to build and find them). Other 4.1 No tnt/creeper eggs for 4 days after the reset. (To give everybody a fair chance to make their base) We would love your feedback, and hope to see you guys after the reset (Not planned yet, no worries) Best regards, Jojojordo123 & Tomatonator. Sorry for the long post, here is a potato *potato*
How about there is 33% of player head dropping on a kill would be awesome I agree with all of them and I think chests should be able to open in claimed teritory
Helleuh! U forgot to add /craft for Ironblock from the IG spawners, this reduces the amount of chests needed to store all iron for a sellboost. (1block is 9iron) And i agree with almost all other suggestions, keep going! Now lets hope the staff will do somthing with it - Greetz,
IG spawners is making the economy go bust. I literally can go afk for a few hours and accumulate a good bal. One thing is people afk too much and dont even play everyone is focused on getting on baltop with just afking at their grinders which is annoying since there is no action in the warzone.
Also i find a 10k x 10k world too small though. 30k/30k is fine, you can fly around and still find enough raids.
agreeing with all the suggestions, GC needs to step up it's server to be one of the better tough faction servers.
Do agree with these suggestions except [1.4] ig can literally fk the economy if u cant control it. I hope they change ig to like 1.5 mil next reset. Dude. Im serious, 2 titans in a fac is enough to buy 1 IG. NK, most op facs start off with a great boost, sethomes ign. If they are able to obtain igs ez pz within the first day of fac, all they can easily do is sitting around afkong, making bank all day while us players have to grind at least 1-2 weeks weeks to obtain 1 Ig. So make ig price 1.5 mil and just leave the mob spawn count the way it is
Also, fk ur suggestion mate. Its not good. Why? You and ur fac already can get an Or two in the first day of playing. Ur just trying to make ur life easier. Think about other players too. They have /sell all at /warp shop = enough
----------------------------------------------------------------------------------------------------------------------------------- Nice suggestions!