Greetings, After having played on GC for last 2 weeks, i have witnessed great changes in the gameplay comparing to the shop in the past resets. However, there are a few things i want you to take into consideration. I. Blaze rods price GC has finally introduced Blaze rods into the shop, starting from 3 months ago on Faction Dimension. They were sold for consideable price, which helps the players with building up money in order to buy themselves iron golem spawners. On the other hand, on faction original, the price of the blaze rods were dropped drastically. At first, i supposed that it was rational since Iron Golem Spawners are sold for 1.2 million each. However, after playing for a good amount of time, i noticed that buying a blaze spawner doesnt really compensate the amount of money i paid for the spawner. Therefore, blaze rod's price should be changed to around $15 each. Otherwise buying blaze spawners will be just a waste. 2. Diamond armors at shop Apparently, since we have these free space, GC displayed diamond armor sets at /warp shop. Question is: do we really need it? They are completly unecessary, waste of space and lags the shop even more with the item frames. We can use that spare space to sell miscellaneous items such as saddles, name tags (if we dont have them displayed at shop) and snow slabs (the flat ones which can be stacked up to make a full block). 3. Mob loot price Honestly, i strongly believe that farming and autofarming has ruined the purposes of spawners while mob loot doesnt sell for that much. In order to make a giant sugarcane farm, it only costs you a staggering price of around $2000. Yes! Only $2000! With one full harvest, you get around $4.5k per stack in less than 5 minutes. Meanwhile, spawners cost at least $25000 each as they do NOT make $1000 within 5 minutes, even with a looting III sword. Spawners are extremely underated as they are not even worth buying. What can we replace this with? Well, we can triple, no, quadruple the price of the mob loots such as bones/zombie fleshs, etc. I can gurantee you that this change will be very benefitual to all GC players. 4. Agressive mobs I really do dislike the fact that mobs that are spawned from the spawners are hostile. Why? They hit you around, lit you on fire and annoy you so much. Im not complaning too much since its minecraft kek, a game which you have to survive through the night and hide from the mobs. However, this is on a server, where mass amount of mobs, spawned from the spawners, will annoy us so fking much while you are placing, raiding. Therefore, please disable agressive mobs spawned from the mob spawners. Ty for reading. Really do wish someone to take a look at this since i dont usually do suggestions post anymore
I think that most mob spawners are worth more for their exp than drops. (Ex: making prot IV=25k for a set)
If you make the grinders the right way, not just place them around, you should be fine. I recommend incorporating a crusher that will bring all mobs to one heart so you can kill them easily.
Make spawners better than, atleast, auto cactus farm But don't do it by making the cactus price too cheap.
1. there is not unlimited diamond in the world. so diamond armour is good for a newbie everything else good
I agree with blaze rods and annoying mobs it makes it impossible to use blaze spawners/cave spider spawners