»Crashing everytime I get on factions halp me

Discussion in 'Off-Topic' started by Chickensrcool741, Sep 11, 2016.

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  1. Chickensrcool741

    Chickensrcool741 Journeyman Member

    Messages:
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    Ratings:
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    ---- Minecraft Crash Report ----

    WARNING: coremods are present:
    Contact their authors BEFORE contacting forge

    // I'm sorry, Dave.

    Time: 9/10/16 10:16 PM
    Description: Tesselating block in world

    java.lang.IndexOutOfBoundsException
    at java.nio.Buffer.checkIndex(Unknown Source)
    at java.nio.DirectByteBuffer.putFloat(Unknown Source)
    at net.minecraft.client.renderer.WorldRenderer.func_181662_b(WorldRenderer.java:600)
    at net.minecraft.client.renderer.BlockFluidRenderer.func_178270_a(BlockFluidRenderer.java:263)
    at net.minecraft.client.renderer.BlockRendererDispatcher.func_175018_a(BlockRendererDispatcher.java:93)
    at net.minecraft.client.renderer.chunk.RenderChunk.func_178581_b(RenderChunk.java:280)
    at net.minecraft.client.renderer.chunk.ChunkRenderWorker.func_178474_a(SourceFile:78)
    at net.minecraft.client.renderer.chunk.ChunkRenderWorker.run(SourceFile:38)
    at java.lang.Thread.run(Unknown Source)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at java.nio.Buffer.checkIndex(Unknown Source)
    at java.nio.DirectByteBuffer.putFloat(Unknown Source)
    at net.minecraft.client.renderer.WorldRenderer.func_181662_b(WorldRenderer.java:600)
    at net.minecraft.client.renderer.BlockFluidRenderer.func_178270_a(BlockFluidRenderer.java:263)

    -- Block being tesselated --
    Details:
    Block type: ID #9 (tile.water // net.minecraft.block.BlockStaticLiquid)
    Block data value: 13 / 0xD / 0b1101
    Block location: World: (-413,81,2378), Chunk: (at 3,5,10 in -26,148; contains blocks -416,0,2368 to -401,255,2383), Region: (-1,4; contains chunks -32,128 to -1,159, blocks -512,0,2048 to -1,255,2559)
    Stacktrace:
    at net.minecraft.client.renderer.BlockRendererDispatcher.func_175018_a(BlockRendererDispatcher.java:93)

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [PlayerOverride['Chickensrcool741'/199969, l='MpServer', x=-404.03, y=72.00, z=2309.41]]
    Chunk stats: MultiplayerChunkCache: 81, 81
    Level seed: 0
    Level generator: ID 00 - default, ver 1. Features enabled: false
    Level generator options:
    Level spawn location: 1380.00,69.00,9886.00 - World: (1380,69,9886), Chunk: (at 4,4,14 in 86,617; contains blocks 1376,0,9872 to 1391,255,9887), Region: (2,19; contains chunks 64,608 to 95,639, blocks 1024,0,9728 to 1535,255,10239)
    Level time: 67105278 game time, 67184120 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
    Forced entities: 1 total; [PlayerOverride['Chickensrcool741'/199969, l='MpServer', x=-404.03, y=72.00, z=2309.41]]
    Retry entities: 0 total; []
    Server brand: Waterfall (git:Waterfall-Bootstrap:1.10-SNAPSHOT:ea90d9e:57) <- PaperSpigot
    Server type: Non-integrated multiplayer server
    Stacktrace:
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:412)
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2536)
    at net.minecraft.client.renderer.chunk.ChunkRenderWorker.run(SourceFile:44)
    at java.lang.Thread.run(Unknown Source)

    -- System Details --
    Details:
    Minecraft Version: 1.8.9
    Operating System: Windows Vista (amd64) version 6.0
    CPU: 2x Intel(R) Core(TM)2 Duo CPU E7400 @ 2.80GHz
    Java Version: 1.8.0_101, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 259485048 bytes (247 MB) / 505917440 bytes (482 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
    FML: MCP 9.19 Powered by Forge 11.15.1.1722 Optifine OptiFine_1.8.9_HD_U_H6 7 mods loaded, 7 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJA FML{8.0.99.99} [Forge Mod Loader] (forge-1.8.9-11.15.1.1722.jar)
    UCHIJA Forge{11.15.1.1722} [Minecraft Forge] (forge-1.8.9-11.15.1.1722.jar)
    UCHIJA BetterSprinting{1.1.3} [Better Sprinting] (Better-Sprinting-Mod-1.8.8.jar)
    UCHIJA LunatriusCore{1.1.2.32} [LunatriusCore] (LunatriusCore-1.8.9-1.1.2.32-universal.jar)
    UCHIJA MapWriter{2.3.14} [MapWriter] (MapWriter-1.8.9-2.3.14.jar)
    UCHIJA Schematica{1.7.7.143} [Schematica] (Schematica-1.8.9-1.7.7.143-universal.jar)
    Loaded coremods (and transformers):
    GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    Launched Version: 1.8.9-forge1.8.9-11.15.1.1722
    LWJGL: 2.9.4
    OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    GL Caps: Using GL 1.3 multitexturing.
    Using GL 1.3 texture combiners.
    Using framebuffer objects because EXT_framebuffer_object is supported.
    Shaders are available because OpenGL 2.1 is supported.
    VBOs are available because OpenGL 1.5 is supported.

    Using VBOs: No
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: §4DuckPack.zip
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    CPU: 2x Intel(R) Core(TM)2 Duo CPU E7400 @ 2.80GHz
     
    #1
  2. Chickensrcool741

    Chickensrcool741 Journeyman Member

    Messages:
    36
    Ratings:
    +1 / -0
    Its only factions that this happens on. I was running to the pvp bases and it happened. When I get back on it it just kicks me again.
     
    #2
  3. Kazeev

    Kazeev Faithful Poster Member

    Messages:
    594
    Ratings:
    +224 / -0
    This happened to my friend, turn your render distance to 2 or tiny and it well let you respawn
     
    #3
  4. Chickensrcool741

    Chickensrcool741 Journeyman Member

    Messages:
    36
    Ratings:
    +1 / -0
    Omg I luv u thank u so much <3
     
    #4
  5. Kazeev

    Kazeev Faithful Poster Member

    Messages:
    594
    Ratings:
    +224 / -0
    Haha no problem, glad I could help!
    -Locked!
     
    #5
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