»Player coordinated Anti-Cheat (Using a different system).

Discussion in 'Suggestions & Feedback' started by Zelotez, Aug 17, 2016.

Thread Status:
Not open for further replies.
  1. Zelotez

    Zelotez Quick Digit Member

    Messages:
    265
    Ratings:
    +32 / -0
    As MOST of GC players know, the Anti-Cheat takes ALOT of time to ban a player (Even if they're extremely obvious!). Therefore, I'm proposing the exercise of a new, different system that allows the average player to ensure that a hacker is banned MUCH MUCH faster than before this was implemented. It would go like the following: Reported player is named "Reported player". Reporting player is named "Player 1". Second reporting player is named "Player 2". Non-reporting player is named "Player 3". Reported player connects to the KitPvP server for the first time while not hacking. Reported player then continues to choose the starter kit and plays for a while. He is then ambushed and out-played by Player 1, 2, and 3. Reported player is then irritated and proceeds to curse and affront other players (Player 1, 2 and 3) for teaming up on him and killing him. He is then muted. After that, Reported player proceeds to open a public, quite obvious Minecraft hacked client to begin his not very sweet (Long-lasting!) vengeance against the players (Player 1, 2 and 3)! After Reported player logs on and connects to the server once more, he chases down his enemies/team-killers (Player 1, 2 and 3) using a speed hack and killaura hack and as there being no active administrator at that moment, they all die. Player 1 and Player 2 are very disappointed and report the player. Player 3 will not and will continue to try to fight Reported player to stop harm of other players. Of course, because of the new suggestion made by Zelotez, a new system was implemented where after 2 reports against a player, the Anti-Cheat will start to increase the amount of bots focused on the reported player therefore banning the reported player without the need of any intervention of an administrator and with minimal intervention. In my opinion, this could be VERY effective in eliminating lots of the hackers that this server faces at the moment (Maybe even rid it of them!). I know this is possible because it was possible for a staff member on the old PotionPvP server to increase the amount of bots that a player faces so that if they were hacking; they would be auto-banned much quicker and easier. This system suggests that the number of bots arises percentagewise via the amount of reports (2 = 10%. 4 = 20%. etc..). Tell me what you think about it and how it could be improved. I've made multiple suggestions but I'm positive this is one of the best/most reasonable ones.
     
    Last edited: Aug 17, 2016
    #1
    • Agree Agree x 2
  2. ShadowARV

    ShadowARV Ancient Poster Member

    Messages:
    800
    Ratings:
    +95 / -0
    Sounds nice
    I thought you were aXed, lol, that picture.
     
    Last edited: Aug 17, 2016
    #2
    • Agree Agree x 2
    • Funny Funny x 2
  3. PeterG

    PeterG Enthusiast Member

    Messages:
    121
    Ratings:
    +54 / -0
    interesting idea if it is setup correctly it could be very effective.
     
    #3
    • Optimistic Optimistic x 2
  4. Zelotez

    Zelotez Quick Digit Member

    Messages:
    265
    Ratings:
    +32 / -0
    Thanks!
    I concur.
     
    #4
  5. ShadowStrike

    ShadowStrike Faithful Poster Member

    Messages:
    648
    Ratings:
    +123 / -0
    This is not a bad idea... although the gc anti cheat is not bad as many think. Once you even reach 20 cps instant ban. And autoban daily bans so many hackers. I was with a friend on skype and he wanted to go hack on the server and i said he shouldnt do it. So then i went to report him but before that even could finish he was already autobanned. Autoban is already quite good but this would definitely make it better, yes. +1
     
    #5
    • Agree Agree x 1
  6. uwillloose

    uwillloose Forum Veteran Member

    Messages:
    1,295
    Ratings:
    +388 / -0
    #MakeAllTheAutobansLikeTheKitPvpAutoBan!
     
    #6
    • Agree Agree x 1
  7. Zelotez

    Zelotez Quick Digit Member

    Messages:
    265
    Ratings:
    +32 / -0
    I'm not dissing the anticheat. There is no issue with it. This would just be a wonderful addition to it.
    I was using KitPvP as an example. This should be applied server-wide.
     
    #7
  8. uwillloose

    uwillloose Forum Veteran Member

    Messages:
    1,295
    Ratings:
    +388 / -0
    I'm talking about the kitpvp autoban. Its by far the best autoban out there, take semivanilla for example since I play it, Iv never seen hackers get autobanned there and its not because There isnt any. Kitpvp autoban = bae
     
    #8
  9. IcyTea

    IcyTea Nimble Knuckle Member

    Messages:
    392
    Ratings:
    +134 / -0
    this is nice *gives a cookie :^)*
    kindly add these (if it was, then.... )
    - make bots invisible
     
    #9
  10. PhantomsBlade

    PhantomsBlade Honorary Poster Member

    Messages:
    482
    Ratings:
    +115 / -0
    ikr, gets so annoying when some weird bots come flying at you and blocking your hits from your enemy xD
     
    #10
    • Agree Agree x 1
  11. IcyTea

    IcyTea Nimble Knuckle Member

    Messages:
    392
    Ratings:
    +134 / -0
    im fine with that. but some ppl with magic, they will stop using it when they see floating bots (especially professionals)

    unless they have minimap that shows enemies, or truevision, then this can be useless
     
    #11
  12. Sharrocks

    Sharrocks Faithful Poster Member

    Messages:
    509
    Ratings:
    +126 / -0
    Most people stop swinging when they see bots because the actual players go invis for a few milliseconds in a flicker, and you dont want to get false banned...
     
    #12
  13. Zelotez

    Zelotez Quick Digit Member

    Messages:
    265
    Ratings:
    +32 / -0
    Didn't know KitPvP had a special AntiCheat. I thought it was server-wide since it's on the PotionPvP and Factions server. I apologize!
    They should be a hybrid of some sort. If a player is reported, the amount of visible bots should also increase.
    Yep.
     
    #13
  14. uwillloose

    uwillloose Forum Veteran Member

    Messages:
    1,295
    Ratings:
    +388 / -0
    I think its the same plugin but Idk the kitpvp one has better detection or something Im nub with that stuff sowwy .
     
    #14
  15. Danielcole321

    Danielcole321 Quick Digit Member

    Messages:
    225
    Ratings:
    +243 / -0
    Pointless idea, Nothing will change
     
    #15
    • Winner Winner x 1
    • Friendly Friendly x 1
  16. AsyFrost

    AsyFrost Eh Hai Member

    Messages:
    1,410
    Ratings:
    +1,280 / -0
    Thank you for sharing your suggestion, we appreciate the community thinking about how to improve our servers.
    Something like this took Hypixel like 2 years to develop if not more? And their devs get paid like 30k or more a year.
    I hope you get to see the idea of how such a system, for us, is impossible to create.
     
    #16
  17. Zelotez

    Zelotez Quick Digit Member

    Messages:
    265
    Ratings:
    +32 / -0
    Pointless? Could you clarify how it is so?
    Why would it be impossible to create? I don't see how this would take 2 years to develop (or 30k a year).

    EDIT: Even if it is hard to create, this'd bring so much attention to the server and bring a lot of players back. Look at how Hypixel is now. Nearly hacker-free.
     
    #17
  18. AsyFrost

    AsyFrost Eh Hai Member

    Messages:
    1,410
    Ratings:
    +1,280 / -0
    You do not have the slightest idea of what comes around the corner. ~locked
     
    #18
    • Agree Agree x 1
    • Funny Funny x 1
    • Pew Pew x 1
Thread Status:
Not open for further replies.

Share This Page