»[5th Anni Kit Suggestion] Trap Master

Discussion in 'Suggestions & Feedback' started by lonely76, Jun 11, 2016.

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Want this kit to be implemented to the Annihilation Server?

Poll closed Jun 25, 2016.
  1. Yes...

    33.3%
  2. No...

    0 vote(s)
    0.0%
  3. Maybe...

    66.7%
  1. lonely76

    lonely76 Enthusiast Member

    Messages:
    142
    Ratings:
    +16 / -0
    Introduction... ^_^

    Mostly, player needs a useful tactics when it comes to clever kills.... this is a good kit for those typical players
    Hello guys, lonely76 here, and now I'll be featuring my 5th kit suggestion I made for weeks :cool:


    *************************
    ±±Kit Preview±±
    25000xp - Trap Master
    "you are the pitfall"--Kit Icon~tripwire hook Increase the chances of killing your enemy or your survival from an enemy with your improvised trapping system...

    Any single type of your trap might be destroyed if seen by an enemy, so put it where it was hidden perfectly.

    ***************************

    ★Kit Statistics★

    (Reminder Symbols for proper reading: "-" means passive/natural, "-+" means passive ability, "++" means activated ability and the symbol "+++" and "++++" means extension for the activated ability's additional information... this "->" symbol means opinion)

    -items: wooden sword, wooden pickaxe, wooden axe, wooden shovel and two ability items; a chest entitled "Trapping Kit" and a stick entitled "Stick With A Button"

    -stats: a Trap Master usually has 10 hearts, with wooden tool set(includes wooden sword) and a chest named "Trapping Kit" that has the most prominent ability of the user... while the stick named "Stick With A Button" is a support ability for some situation...

    -+passive: If an enemy enemy triggered a user's trap, a sound effect will play(same as the Scorpio's scorp hit sound effect)... But normally, there's no buff effect to the user afterall.

    ++Trapping Kit ability: this ability needs a selected block before it could be used properly(selected block is the highlighted block or usually the block pointed with your cursor), once used, a pop-up window appears with the listed traps; these are Plate Trap(stone and wooden pressure plate) and Trigger Trap(tripwire hook) if one of this trap type is clicked, a sub pop-up window appears with listed negative effect for the selected trap's effectiveness. two trap types are placeable, making it easier to trap enemies.... This main ability will cooldown in 20 to use again.
    -> placing the Plate Trap in narrow openings are easier to trap enemies, while placing the Trigger Trap near inside the ore mines are more easily activated, due to near-invisible appearance...

    +++Plate Trap type: this is a block that needs someone to step on it before activated, if activated, a Smoke particle effect will appear in a radius of 4 blocks from the Plate Trap... These trap type also can camoflauge with the environment; for stony terrain, use Stone Plate Trap and for wooden terrain, use Wood Plate Trap(these 2 textures are available inside the Trapping Kit ability)... Smoke particles are usually the negative effect that affects only the enemy that goes through the Smoke(this negative effect is also selected after clicking a Trap Type)... this trap is automatically destroyed if a single enemy activates it or manually break it by you or an enemy. Only a single trap is placeable and must wait for the Trapping Kit ability cooldown before placing a new one, while the Smoke particles will vanish after 5 seconds and still affects enemies that came through it until its gone...

    +++Trigger Trap type: this is a horizontal trap composed with 2 hookwires and 1-10 strings, and it needs someone to go through it before activated... if placed in a selected block, the main tripwire hook will look for another block with its strings horizontally up to 10 blocks afar(every strings will travel 1 block per 1 second, while the last string that reached a block will become a tripwire hook, and this finishes the progress as a completed Trigger Trap ready to be activated) once activated, the selected debuff will inflict the enemy who triggered the trap... you and your teammates are not affected in negative debuffs from activating it by themself, and also doesn't decreases the trap's durability... Trigger Trap is automatically destroyed after 2 enemies has activated it or manually break it by destroying a single string by only you(not teammates) or an enemy... only a single trap is placeable and must wait for the Trapping Kit ability before placing a new one.

    ++++Trap's negative debuff: this is available once clicked a trap type inside the Trapping Kit ability, these negative effects are listed and their statistics is included.. (Reminder to read: "-- ~" means Icon)
    -Slowness 1 debuff for 11 seconds.. -- ~slime ball
    -Hunger 2 debuff for 10 seconds.. -- ~raw chicken
    -Poison 1 debuff for 9 seconds.. -- ~poisonous potato
    -Wither 1 debuff for 8 seconds.. -- ~wither skull
    -Blindness 1 debuff for 7 seconds.. -- ~ink sac
    -Nausea 1 debuff for 6 seconds.. -- ~eye of ender
    (only one of these listed effects is aquired by a single trap, the more tricky the effect, the lesser the effect time it does. Like the Nausea debuff, it doesn't only confuses the head of the character, also the real world player is affected :p ) Every 3rd player that got affected by the selected debuff will add the effect time by 1 second until the limit of 5 seconds addition, like it was a mastery reward, but gets reset once the user dies Y_Y

    ++Stick With A Button ability: an improvised support ability ONLY for the Trap Master... once used, a pop-up window appears with listed positive buff effect:
    -Night Vision 1 buff for 10 seconds.. -- ~gold carrot
    -Regeneration 1 buff for 8 seconds.. -- ~ghast tear
    -Speed 1 buff for 6 seconds.. -- ~sugar
    -Strenght. 1 buff for 4 seconds. -- ~blaze powder
    (do not expect of placing a "Saturation" buff in there, it's like cheat status)
    after selecting a buff, the stick becomes enchanted and ready to be activated for self improvement... (every 2nd use of selected buff will add the effect time by 1 second until the limit of 5 seconds) the "Stick With A Button" ability will cooldown for 30 seconds.
    -> Mostly useful if you select the proper effect for your current situation... (example: "Speed 1" for running away, "Regeneration 1" for health recovery, etc)

    ************************

    So guys, I think this kit is really hard-to-use, but surely you can control it perfectly by praticing ("Practice makes Perfect" - Educational Quotes) :D

    ->Making a maze inside your base are wonderful defensive tactics, and with addition of traps, this makes the epic impenetrable defensive stragety built for flocks of rushers (in my complicated opinion)

    This kit suggestion is TOTALLY WONDERFUL, one of a kind, Annihilation Kit... PURE from my creative ideas :p
    I guess you like my featured kit... Cast your vote to "Yes..." if you did... :)
    #LoveTrap?
     
    Last edited: Jun 12, 2016
    #1
    • Creative Creative x 1
  2. LonnySam716

    LonnySam716 Member Member

    Messages:
    69
    Ratings:
    +33 / -0
    a bit too complicated rule but creative :) +1
     
    #2
  3. Sina78

    Sina78 Newbie Member

    Messages:
    4
    Ratings:
    +0 / -0
    This seems a great kit but i don't think that Hunger and Weakness I effects would really help the Trap Master, since Weakness I is meaningless for rushers. They only care about mining.Also for the farmers, since almost all of them have a Sharpness IV sword and strength potions, it wouldn't help at all. This is kinda same for Hunger too. Maybe you could change them or buff'em up?
     
    #3
  4. lonely76

    lonely76 Enthusiast Member

    Messages:
    142
    Ratings:
    +16 / -0
    Sorry for not giving some picture examples, but longer the the info, the greater the impact :p
     
    #4
  5. lonely76

    lonely76 Enthusiast Member

    Messages:
    142
    Ratings:
    +16 / -0
    Ya, maybe I should remove the "Weakness buff" and power up the "Hunger buff" :cool:

    By the way, thanks for your advice ;)
     
    #5

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