»[Survival] Rework for the 28 Day Inactive Claim Time

Discussion in 'Suggestions & Feedback' started by TheRSC, May 28, 2016.

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  1. TheRSC

    TheRSC Enthusiast Member

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    As we all know, there is a limit to how long a player can go without doing anything on their claim(s). That limit is 28 days, and it is based on how long you have been offline. However, there is a bit of a flaw in that a player could simply log on right when the time limit would be up (which resets the time), and then log off again, never touching their claim(s) at all. What I suggest to fix this is to have a sign within the Claim (either Auto Placed or done by the player) that tracks how long it's been since any activity has happened, whether a block has been broken, a chest has been opened, etc... (If a player simply walked through the claim, it would not count as an activity, as other players could walk through it and reset the time again and again.) The sign could read:

    Time Since
    Last Activity:

    # Days


    If the plot goes 28 days w/o any activity, then the plot could be auto declaimed (or could alert the staff that it's over the limit). This would free up more building space, especially for the plots around Spawn (as I've seen at least 5 with very little to no building done with them). I leave it up to the staff to decide how this could be implemented
    Added from comment below:

    (Tagged a few staff members as per what the guide said.)
    @Jessicaaa808 @ItsADeathTrap @CyrusTheVirus1 @aelarmaly @VXDLL @Kiyoti
     
    Last edited: May 31, 2016
    #1
  2. TheRSC

    TheRSC Enthusiast Member

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    Bump. (Just to get this back to the top in hopes someone will see it.)
     
    #2
  3. ItsADeathTrap

    ItsADeathTrap Member Member

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    Dont bump less than 24hours please, otherwise you risk your post getting locked. Ill talk to some staff and we will make a decision, this seems more convenient than the current way of the 28d rule
     
    #3
    • Agree Agree x 1
  4. TheRSC

    TheRSC Enthusiast Member

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    Got it. Thanks for the tip.
     
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  5. TheRSC

    TheRSC Enthusiast Member

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    Yeah, it is. This way, the land could actually be used rather than sit there vacant. Also, it'll reduce the number of messages you receive (either through the main chat (normal or /w) or with /h) from players wanting to claim vacant Spawn Plots. They'll know to only message you when the inactivity limit has been reached. which will reduce a bit of spam. (Those messages could be nearly eliminated all together if the claims get auto declaimed.)

    Another thing you could do instead of the sign is have a message in chat that pops up whenever someone enters a claim. It would say who owns that claim and how long it has been since the last activity. For example:

    Now entering TheRSC's claim. Last activity was 9 days ago.
    EDIT: With the Exclusion List that I mentioned below, an amendment could be added to the message if a claim got added to said list. It could read:

    Claim is excluded from declaims.

    (Players would know they couldn't have the claim if this was seen upon entering.)
    To me, it just seemed like a better idea to track a claim's inactivity rather than the players. Let me know what you guys decide, as I'm curious as to what you think about it.
     
    Last edited: May 31, 2016
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  6. Kiyoti

    Kiyoti Enthusiast Member

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    I like this idea, but I have one question/concern.

    How would the system distinguish a decorative plot that's complete and requires no more work from one that's just simply abandoned/forgotten? It would be disheartening to have spent a month building a statue or a decorative castle/house/tower, only for it it be auto-unclaimed 28 days later because the work is complete and no other activity there is required. I myself have wandered into many extravagant creations throughout the world, including spawn plots, that should never be released just because the owner no longer has activity there.

    This is why admins are needed for unclaiming of plots. Doesn't take much to look at a plot to determine if it should be unclaimed or not, but an automated system would not be able to tell the difference.
     
    #6
    • Agree Agree x 1
  7. TheRSC

    TheRSC Enthusiast Member

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    Good point. One way to over come this is to have an "Exclusion List" of sorts. A player could apply to have their claim put onto this list, which would tell the system to ignore these areas when it goes to check for expired claims. There would have to be some requirements, though, so as to only allow claims like what you described above to be on it. With the addition of this list, players would be reassured that their claims remain in place if ever they decide to take a break for while.

    Also, like I said in the initial post, after 28 days, if not auto-declaimed, then an alert could be sent to the admins letting then know that a plot's time has expired. With the alert, there would be little chance of the better claims being released (practically none if the Exclusion List is used).
     
    Last edited: May 31, 2016
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  8. rikard_renata

    rikard_renata Enthusiast Member

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    Idea as it is now , I dont like it at all. Basically you suggesting land expropriation if I did not use it (define using ! Its not breaking blocks only !) despite being logged every day FEW hours.
    Your idea would be justified ONLY for not used spawn plots (because of special zone that should look nice).

    As Kiyoti already said 1st problem is "if it ain't broken, don't fix it".

    2nd thing is WHY to build or change something if I claimed (in wilderness) random natural spawner (to be used when and if needed). What about claimed house with villager inside ?

    3rd I have between 10000 and 15000 claim blocks. As per PRESENT RULE I can have claim not smaller then 100 blocks. Its 150 claims . So ? If I forget or dont need some within 28 days you can claim MY land even if Im every day in game ?! Just stupid . Now I have 25 homes and thats where I can tp. What about the rest ? To walk there ? Even flying I cant do it searching in /claimlist coordinates. Hint: world borders are between 21-26000 blocks in each direction and I was in all 4 corners.
    Not to mention that big part of economy is land trade.

    4th one of my perk is AFK ! If I want I can be AFK whole day ... And meantime remain without my land ?

    What about people who claim big part of lend, flatening, decorating and WAITING for buyer (no activity on multiple plots) ?! To punish them ?! Because they have vision and see possibility for profit in that ?

    At the end part (a and b) where your idea can be usefull but you should know that we already had GOOD rules about it and they just need to be reinforced.

    A) "special" plots like arround spawn can have DECENT time to finish it (x days).
    B) after 28 (or any predefined days) every and each claim expires AUTOMATICALY and not with an admin intervention.

    And about your second post with "activity" recorded...

    C) One block you said ?! Why not 3 ? Or 7 or 26 ? If someone needs to break 1 block every 28 days whats the big deal then ?
    (Only one who would have problem is person with big number of claims but those people have big number because of activity or rank. Read : voting for server or donating server.
    D) if no "one block break" rule, you suggest kind of "exclusion list" ? What then ? Another birocracy work to put ALL of my claims (just in case) on that list ? Why ?! Then again whats big deal ? Imagine work just to put my 100 claims on list ?! Its extremelly time consuming provess just to make diferentiation which one is completed, when ill harvest my farm(s), when to visit my slime spawner etc etc ... Counting if any left within 28 days ....

    As you can see more problems occuring then solving.
    We need rules as simple as can be and not the opposite. Make "special" rules for spawn plots and leave the rest and do not complicate rules.
     
    Last edited: Jun 2, 2016
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  9. TheRSC

    TheRSC Enthusiast Member

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    The reason I came up with this is because of the multiple land claims that aren't being used, whether they're spawn or not. The more land that is being claimed but left untouched means less land available for newcomers. If this keeps up, then, after a long while, most of the land will be claimed, and what's left would take way too long to get to. Once that happens, the only choice is to reset the map to free up all the land again. That's why the time limit should be tracking claim activity, not player activity.

    Also, this idea takes into account the staff members and all the potential barrages of messages from players wanting them to unclaim land. With this method, they won't get stressed out attending to every single unclaim message.

    Why claim all that land if you're not actually going to USE it? That's just hogging everything for yourself. Also, from what you said. it seems like you're trying to COMPETE with other players for land, resources, and money. This is NOT what Survival is about. There's no prize or glory if you get on the top of the balance list. Why bother putting in all that effort to get there when you get nothing in return? And once you've gotten there, what's left for you to do? You've done just about everything you can do, so why continue playing? If I ever had a chance to get there (like that'll happen), I'd start completely over, from square one. No point in playing after doing everything you can possibly do. That's just boring.

    Where you mentioned "Not to mention that big part of economy is land trade," I don't see this as true. All you need do is get a large sum of money and you're set. You'll be able to open a shop, create a large, extravagant base, and be set until the next reset. I haven't been on Survival for more than a month, but so far, land trades are nearly extinct. Players want resources or money, not land, unless said land has a bunch of resources on it. If the land is blank, only a very new player or someone with plans to build something like a farm would be interested in it. Otherwise, it just sits empty. So much land, yet no profit. Time to switch tactics!

    I'd like to see a rule imposed that limits the number of claims any one player can have. Sure, they can be as large as possible, but the overall number should be limited. Also, the Legacy Ranks should go. Both from /legacy and the permanent ones some players have. However, once they're gone, those who bought ranks in the past would get a rank from the new ones that has an equivalent price to the one they did have.
     
    #9
  10. rikard_renata

    rikard_renata Enthusiast Member

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    You didnt answer my question.
    Define term "used".
    Using isnt breaking blocks only ! Accept that.
    We obviously differ in what we consider "using" land. One use (for example) is building house for my chicken. Another is for my private xp grinder. Third is my shop. Then public xp grinder. Another shop in another warp ... Etc etcc
    Niether one "use" ask for breaking blocks later as indicator of "not used - unclaim it !"
    What about your "exclusion list"?
    I would exclude all my land then. Or exclusion would not be exclusion ? Another rule for exclusion ?'
    We need simple rules and NOT lawyers abt 0,0004 % claimed land *
    * see below


    1st
    Legacy ranks are bought with real money under certain conditions. One of those is "lifetime". My 25 homes come with rank. It is 25 claims and each is minimum 10 x 10 area. Server rule abt minimal claim.

    2nd
    If u think land trade isnt part of economy please come on survival more then once monthly. Fyi yday I bought flatened land on SEA prepared from Zezothelord . He made efforts and saw opportunity in that. To build city from zero selling prepared land to players.
    Yes it could be that you dont see that as economy.
    Check in real life. No difference.

    3rd
    What u would like to see limited claimblocks per player is directly opposite to vote rewards. One of major advantages is earning claimblocks.

    4th

    As I said we HAD rules abt land arround spawn connected with activity.

    5th

    For you and those people who would like to support your idea and your argument that ALL land will be claimed in close future.

    Please do a math (!) and calculate number of blocks for world big as I told you. Arround 25.000 blocks in each direction.
    10.000 blocks what I got now is 0,0004% of ttl available blocks ingame.
    Just calculate that we have 1.000 active players with 10k blocks (which we dont have)... Thats 0,4 % of available blocks.
    Its obviously that your statement quoted bellow will never become reality
    "If this keeps up, then, after a long while, most of the land will be claimed, and what's left would take way too long to get to. Once that happens, the only choice is to reset the map to free up all the landagain. "
    Please DO calculate odds for such a thing. Include in calculation people they quit and PEOPLE not active more then 28 days :).

    Fyi there is no year without RESET.

    6th
    If you dont see villager as resource or spawner as resource I cant help you but you are wrong. And I dont need to break ANY block there ince I setup the system.

    7th
    You asking me funny question
    "Why claim all that land if you're not actually going to USE it?"
    Using land isnt breaking blocks only ! Dont you see that ?! Why should I break any block in my villagers hoUse ?!
    never heard for land claiming just to dig holes in it. No, when I mine land this is unclaimed land, walking arround and exploring.

    8th

    Take in serious consideration that claim system (land ) is antigrief plugin. Eg I want my slime spawner in swampland to be protected despite Ithe fact my house is in savana. If someone unclaim my land and empty my chest on that land or ruin my bild it is grief !

    9th

    You ever heard about mob limit per radius/chunk ? Be so kind and explain to me how I suppose to have more then 8 villagers or chicken and how many blocks I need to have that.
    Dont start witth "you dont need more then 8 chicken" because I do.
    Nevertheless I do t want to break blocks under my chicken. Ill do it elsewhere.

    Last thing

    All you said abt what survival isnt correct. You are WRONG . This is economy based setup survival and thats exactly what Survival here is. If you didnt notice pvp isnt allowed and there is no killing for resorces and surviving like "in real survival". It is about trade and economy where land (claims) playing role. Semivanilla is slightly different and closer to what you think survival is.
    As told I agree and support that certain area arround spawn/warp deserve different method and "empty land" status .
    Rest is just BS story with no valid and well thought arguments.

    Im out of this discussion
     
    Last edited: Jun 3, 2016
    #10
  11. TheRSC

    TheRSC Enthusiast Member

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    1. If you read my initial post correctly, you'd see that it wouldn't ONLY detect blocks being broken. You could open a chest, hit a mob, etc...

    2. I am on nearly every single day. Also, If you actually READ what I've been saying, you would of seen that I was referring to land that is claimed BUT NEVER TOUCHED. There IS value is preparing land and selling it, but to simply claim land for the sake of having it? That's just hording.

    3. I never said an exact limit to the number of claims one could have. For all I know, it could be set at 200.

    4. Whatever those rules were, I have no idea what they are, as I only switched from SkyBlock to Survival a month ago.

    5. Yes, the average Minecraft world is exponentially big, but have you ever traversed the land around spawn ON FOOT? The land in every direction is claimed hundreds of blocks out, minus the few areas that are too small to claim. You don't see the land shortage as a problem because you can simply fly wherever, where the rest of us and newcomers must travel on foot to find new lands. See the difference?

    6. Why would you think I don't see things like Villagers or Spawners useful? (And why would you need a natural spawner? You're most likely rich, so just buy them.)

    7. You don't get it. You said you have many claims, some of which haven't been touched at all (means nothing has been built there). Why keep them claimed if you don't do anything with them? That's just a waste of claimblocks.

    8. For one, you don't need to put a Slime Spawner in a Swamp or Slime chunk. If it's an actual spawner like a Zombie or Skeleton, just build a farm near whichever claim you're at most of the time. Spawners don't abide by the natural spawning rules. They only need the right light level, and, for animals, the right block to spawn their respective mob on. Also, if your land is unclaimed and all your stuff is taken, it is not classified as griefing. This is known as raiding. There's a difference.

    9. Mob limit can easily be overcome. Simply transfer them from one chunk to another. That's how people get so many mobs in one area. All you need do is breed whatever mob you want in one chunk, then transfer the babies to another. This gets around that limit, but don't abuse it. You may get caught and there might be a punishment.

    While I do know that the Survival Server here is not the same as a standard singleplayer world, you still don't realize that Survival IS NOT A COMPETITION. That's all you guys do. You compete to get the most resources, money, and land, but for what? Being seen in chat after using a fancy command? (/baltop) What!? What could possibly be a reason to compete for everything? There isn't! So stop thinking that it is. (I bet you wouldn't fare much better than me if you didn't have your rank, perks and kits. I'd like to see you and everyone else with a rank to play without using anything but what you craft or buy from players or /ah. Then, and only then, would you understand.)
     
    #11
  12. Looting_III

    Looting_III Enthusiast Member

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    I'll take up the torch sense the other guy bowed out.

    1. don't care about that, there are claims that people want to keep claimed that they don't visit constantly and they don't want to have to visit constantly.

    "2. I am on nearly every single day. Also, If you actually READ what I've been saying, you would of seen that I was referring to land that is claimed BUT NEVER TOUCHED. There IS value is preparing land and selling it, but to simply claim land for the sake of having it? That's just hording."

    That's what owning real-estate is. Plenty of people are developers of real estate in the game, its part of what makes survival what it is on this server and you may not like that you cant control what someone does with there land but as long as they are not maliciously using there property to degrade the game play of others you need to just deal with it.

    "3. I never said an exact limit to the number of claims one could have. For all I know, it could be set at 200."

    All a limit would do is harm players who have EARNED enough claim blocks for it to matter. Harming your core players is the best way to kill a server.

    "4. Whatever those rules were, I have no idea what they are, as I only switched from SkyBlock to Survival a month ago."

    Oh so on #2 you present yourself as an expert on survival and now you admit to being an uuber nub.

    "5. Yes, the average Minecraft world is exponentially big, but have you ever traversed the land around spawn ON FOOT? The land in every direction is claimed hundreds of blocks out, minus the few areas that are too small to claim. You don't see the land shortage as a problem because you can simply fly wherever, where the rest of us and newcomers must travel on foot to find new lands. See the difference?"

    I have traversed the game on foot I was a nub when I started out and I feel your pain here. It would be good if there was a /wild on survival or the ability to buy fly time using in game money. But still there are plenty of warps available. If you think its bad on survival with all its warps go play semi for a while. Removing claims because you don't like them is not the fix for this.

    "6. Why would you think I don't see things like Villagers or Spawners useful? (And why would you need a natural spawner? You're most likely rich, so just buy them.)"

    And you don't think poor people want to claim spanners too?

    "7. You don't get it. You said you have many claims, some of which haven't been touched at all (means nothing has been built there). Why keep them claimed if you don't do anything with them? That's just a waste of claimblocks."

    Because he owns them and they have value to him.

    "8. For one, you don't need to put a Slime Spawner in a Swamp or Slime chunk. If it's an actual spawner like a Zombie orSkeleton, just build a farm near whichever claim you're at most of the time. Spawners don't abide by the natural spawning rules. They only need the right light level, and, for animals, the right block to spawn their respective mob on. Also, if your land is unclaimed and all your stuff is taken, it is not classified as griefing. This is known as raiding. There's a difference."

    You are totally completely absolutely wrong about this. You cant be more wrong. You NEED to place a slime spawner in a slime chunk below level 40 or in a swam between layers 50 and 70 and you need the phase of the moon to be correct in order to spawn slime from a spawner. You are a total nub.

    "9. Mob limit can easily be overcome. Simply transfer them from one chunk to another. That's how people get so many mobs in one area. All you need do is breed whatever mob you want in one chunk, then transfer the babies to another. This gets around that limit, but don't abuse it. You may get caught and there might be a punishment."

    You are totally completely absolutely wrong about this. You cant be more wrong. Mob limit is not chunck based. Please stop asserting false things as true when you clearly know nothing about them.

    "While I do know that the Survival Server here is not the same as a standard singleplayer world, you still don't realize that Survival IS NOT A COMPETITION. That's all you guys do. You compete to get the most resources, money, and land, but for what? Being seen in chat after using a fancy command? (/baltop) What!? What could possibly be a reason to compete for everything? There isn't! So stop thinking that it is. (I bet you wouldn't fare much better than me if you didn't have your rank, perks and kits. I'd like to see you and everyone else with a rank to play without using anything but what you craft or buy from players or /ah. Then, and only then, would you understand.)"

    To many of the core players survival IS A COMPETITION. They wanna be the very best like no one ever was. Deal with it. It's why they donated, its why they played hundreds of hours, to be the very best at what ever they where best at.

    And get this. When I first started playing the server had been running for about a year or so, people had ranks that gave them 3x mcmmo, that gave the fly and free diamond tools and all this shit. I became the best, I reached mctop, I bought over a hundred spawners, I mined tens of thousands of ores, I purchased OP gear like fortune makers. I did not do this as a highly ranked player. I earned over a million dollars before I even donated to detonator and it wasn't until near the server reset when I finally got a decent rank. And many of my ranks I paid other players with wealth I scraped from the mines myself. I've been there I've done that and I did it the hard way. It took months and months of playing several hours almost every day and I enjoyed it and I made lasting friendships in the process. To this day I wish the server had not reset, I still think resets are too frequent and damage the servers player base and on survival I question the need for resets as I see viable alternatives to resets.

    I get that people are SALTy that they cant get the ranks we have, but that does not mean we do not deserve to keep them. We paid hard cash for them or paid other players valuable in game goods for those players to donate hard cash on our behalf. These ranks where billed to be for a LIFETIME and based on that we decided to donate. Now aXed has eroded the value of the ranks substantially, he has removed the ability for gods to mine natural spawners, he has removed the ability for titans to egg most mobs he has removed gods ability to get /kit spawner among other things, these where perks we where to get for a lifetime. All that was bad enough but for you guys to come in and say that we should loose all our ranks now is just total bull crap. The server has obligations to its legacy donors who helped grow it up from nothing to what it is today and let me assure you that aXed was well compensated for his efforts.

    As to the core matter I disagree with your core idea but I accept the notion that things can improve. First I would propose a rule be crated that a player cannot use a claim to block access of players to travel, there must be a clear path around or through any large claim. Secondly the grief prevention has a configuration flag "AllClaimDays" that will auto unclaimed land after a set amount of time of a player not being active on the server. This could be enabled reducing the administrative load of admins I think enabling it would be a good thing. But an even better thing would be to allow any player to have access to an unclaimed command which would only succeed if the claim had been inactive for 28 days this would likely require a new command that looks up the claim the user is standing on, sees if the claim owner is inactive then passes on a conceal command to the grief prevention plugin deleting the claim, it would be a rather easy script to wright. In addition to that the sticks could be put in the un gimped mode so they display the length of inactivity of a claim when right clicking (also already implemented in grief prevention and would only be needed to be activated). These are very simple things that could be done to improve the playability of the server and reduce administrative load.
     
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  13. rikard_renata

    rikard_renata Enthusiast Member

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    Once again (really last one):

    Since Looting_III explained and elaborate everything more then clear enough I dont feel to argumentate (again).

    Just wanted to say

    I do understand you because I was once player with no rank and It was 2014. for almost a year. Yes, I walke a lot that time :).
    Seems you are the one unable to see and contradicting about world size and math behind that.
    At first your argument was that whole world (within short time) would be one big clame (again, do math about lack of free land) but later you said quite different. More like : world is to big and people with no rank cant walk to far ?!

    This was your comment on that

    "ON FOOT? The land in every direction is claimed hundreds of blocks out, minus the few areas that are too small to claim. You don't see the land shortage as a problem because you can simply fly wherever, where the rest of us and newcomers must travel on foot to find new lands. See the difference?"

    Again my advice is to do math with average walking speed ingame and you would see that 500-1000 block walk isnt mission impossible.

    But if you are so lazy and (as newcomer) you want your land close to spawn area and dont want to use /home ...

    That was exactly my point when I said that plots arround spawn/warps could be plots with special status. Could be. As far as Im concerned that could be 1000 blocks area arround . I dont care.
    However , even back then as non ranked player I was able to take a horse or boat exploring. And guess what ?! Use /kit tools and there is/was 2.000.000.000,00 unclaimed blocks behind first 500- 1.000 blocks arround spawn.

    What I care is non adequate, complicated and not needed restrictions on whole world. Why ?! There is no shortage of land as you wrongly interpreted. Again, do the math. As per your words this is anyhow "way to far" for walkers.
    Why you are so obsessed and concerned about my "unused" claim at position x -25000 y 25000 ? I earned my claimblocks with vote rewards and guess what - I would like to use them !!! Yes , by claiming land ! Thats the way how we using claimblocks s(uposed to be) - claiming LAND !!!
    As per your words you can never go so far (or you just dont want to do that).

    Suggestion:
    Try semi vanilla

    Or

    Yeah, make the rules even more simple.

    1. Player can have ONLY 1 claim sized 10x10 ONLY.
    2. No trade allowed at all as we dont need it. This is NOT what survival is.
    3. You can eat only what you get on your own
    4. You can have ores only obtained on your own
    5. Having more then 1 stuck of same ore/food not allowed (Why keep them if you don't do anything with them atm ? Might be that new players would like to have exactly that ore/food)
    6. Having more then 1 toll/item not allowed (Why keep them if you don't do anything with them atm ? Might be that new players would like to have exactly that toll/item)

    Is that what made us enough equal ?


    Edit:

    I just logged on survival checking some things (easy to check)
    Within radius 500-1000 blocks from SPAWN you can have thousends of FREE blocks and NONCLAIMED land.
    Once you are out and behind 1000 its RARE to find claimed land. Like more then 90 % is free .... you can even choose between swamp, roofed forest, desert, sea,birch forest, plains...
    There is no shortage even in that radius !
     
    Last edited: Jun 3, 2016
    #13
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  14. TheRSC

    TheRSC Enthusiast Member

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    +30 / -0
    Your ranks are clouding your ability to see the bigger picture. Ranks are meaningless if you just use them for an advantage. If you wanted to truly have a fun and exciting experience playing this game, you would of left the ranks alone. You, Looting_III, were the prime example before you ranked up. You worked hard for what you got, and I admire that, but if you think about it, was the rank really necessary? What could those ranks give you that you couldn't of got yourself, besides things like /fly? For you, I just don't see any advantage getting a rank, but for you, rikard_renata, I clearly see it. It seems to me, by what you posted, that most of what you've done has been done through the help of a rank. I'm beginning to wonder how much you did before you ranked up.

    As for the ranks themselves, they are a major problem. It's not with affecting gameplay, it's about having and using them in general. When the new ranks come out, there will be some players that see them and think that they're a cool addition, and might get one at a later date. Then they'll see the legacy ranks and think, "I pay for this rank and get these things, but why can't I get what they have?" What will happen is that they'll see the new ranks as pointless since they can't get and do what you can, so they'll refrain from buying them. If this does indeed happen, then GC is eventually going to die off. What I suggest to you is to refrain from using your ranks around the new members (I've been on this server for nearly a year now, so I'm not new). If you keep them hidden, the new members won't see them, and therefore will not have a sided judgement about whether or not to get a rank when the new ones come out.

    [[EDIT: As for the mob limit overriding, that's how it works. Mobs are limited by a certain number per chunk (or possibly claim). How else would they limit them? If they were limited in a certain radius, for example, then players nearby and inside that radius wouldn't be able to get their own if one player there had them all. It is done by chunk (or claim). In SB, all I did to get an Iron Farm is transfer the Baby Villagers to a holding cell about 40 blocks from my breeder. I got 20 Villagers that way. Most of the plugins for SB are the same on Survival, so it only makes sense that per chunk mob limiting is active for both servers.

    As for me being a Noob, I am far from it. The thing about Slime Spawners I tested and you're right, I'll give you that much, but I probably know know more about the game than you two, and I can give you an easy example. If you've ever taken a second to look at the types of Villager Breeders that have been build, everyone, and I mean EVERYONE, uses the one where you need a Brown Robe Villager to harvest and share crops with others. This is a good farm, but it has two drawbacks. One is the fact that you need a specific Villager type for it to work, and also, you can't keep Baby Villagers (specifically Brown Robes) from picking up crops (unless you bust in and push it into the corner drop area as soon as it's born) so you can use it in an auto crop farm (which I haven't seen any player do yet, either). The type I use only needs 3 Villagers (no specific type necessary) and 6 doors. It can then pump out Villagers indefinitely until the food runs out. Also, there is no way for the babies to get food from the adults, thus keeping their inventories clear for use in farms. (This is just one thing of many I know that no one else seems to pick up on.)]]

    Someone can lock this now. It's obvious it's a No, as many players would throw a fit if they lost land that didn't affect their farms, shops or home(s).
     
    Last edited: Jun 3, 2016
    #14
  15. zezothelord

    zezothelord Nimble Knuckle Member

    Messages:
    317
    Ratings:
    +28 / -0
    u r crazy THERSC

    it is not a good idea that is the worst idea man

    how i build my house in a month then when i donot toch it
    it got unclaimed lol man
    it is so bad idea



    and i live on selling plots all my money from selling plots how it be not able to sell plots man

    my town i made it in 2 weeks and i sell plots in it it is good town but if a cannot sell plots it will die man
    and i made all my money from selling plots so ?



    i will never agree with this idea

    and all admins and stuff try to think more in it ..... it is the worst idea i ever seen



    i say THERSC is a crazy noob
     
    #15
  16. CMCONCEPTS

    CMCONCEPTS Quick Digit Member

    Messages:
    210
    Ratings:
    +166 / -0
    I agree auto unban is NOT a good idea.
    Some players have issues also as to why they had a leave from the game.

    Admins have information a regular player might not be privy too.
    Therefore unclaims need to be done by a human who can take into account the deciding factors before the unclaim is done.
     
    #16
  17. TheRSC

    TheRSC Enthusiast Member

    Messages:
    120
    Ratings:
    +30 / -0
    Requesting Lock.
     
    #17
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