Well you guys might have heard of this kit noone actually uses, called succubus. I think it would be good if this was changed by buffing the kit in some ways. The current problems are that the range of the special is very low and that when the special has been used, you basically become a civ for a minute, even if you fail to kill the enemy. I think its important to keep the chancy effect of the kit, and i think it shouldnt be changed, so all things will stay the same except: (not all of this is required) Special has 5 block range After using the special, if you succeed in destroying the enemy, you get speed II for 5 seconds. You regen 2x the hp drained. You can overcharge your healthbar, up to a maximum of 2 absorption points, which last. (but dont regen as its absorption) Explanation: range: If you are fighting an enemy stronger than you, you have to get withing swordrange to kill him, however you usually are at low health already against a stronger enemy so attempting to kill the enemy usually is suicide. Also prevents people running away. Buff: The speed can help get away after killing an enemy. 2x drained hp: most of the time the enemy will be at 1 - 2 hp when you drain so you dont gain much hp. Absorption: makes the kit useful for people with higher level armor. Note that only the range change would make succubus stronger against rushers, and only marginally so as a succubus with full hp could get at him anyways. The other effects only strengthen the succubus in ways he used to be flawed. Please leave an opinon or vote on the poll. Edit: The bugs also have to be fixed, and the ability has to activate quicker, now it sometimes take a second or so. ~zwaan111
Ehm, i actually use it more than acrobat as my Pvp kit, succubbus is very good, these changes would make it too op the changes i suggest are, reduce the cooldown to 45 seconds and make the range longer (8/9 blocks) EDIT: the absorption buff sounds good tho
Thats basically all im suggesting, except that the succubus gains some buffs instead of shorter cooldown Edit: instead of the buffs / shorter cooldown you could also set the cooldown to 30 secs if fails and 1 min if the attack succeeds
but resistance is too op 20%- Damage is op, and for 20 secs? oh.. nope i got a better idea, when you drain life, you get 2.5x the life the enemy had, so if the enemy had 2 hearts you'll regen 5 and so on. thats because the so called "life drain" only drains 1 heart most of the time, making it a bit useless
Hm okay i will replace the resistance for that, the speed can say imo, doesnt really do anything but get you away. Edit: made it 2x as 2.5x is a bit much
Dont know how good succubbus is (cuz haven't use it yet) but the idea will make it a liitle bit to op for players who master succubbus
All Succubus needs is Less cooldown like 30 seconds and a longer range for the special and a FASTER ACTIVATION TIME for the special the special takes like 1-2 seconds before casting and by that time u are dead already hahaha absoorption is good we need that cuz for its long cooldown speedII? not much too OP if we add speed after killing someone
Guildcraft Annihilation is getting shit because of suggestion like this Because of Buffs suggesting by people that make annihilation unbalanced that's why server getting lots of bugs new kits not buffs
You try using Succubus then using the skill and didnt even work -_- or activating the skil then nothing happens and it cools down -_-
I dont see what is wrong with these ideas, 3 of them only activate once you succeed in killing an enemy, which is chancy at best, and the first idea is nothing but fair.
Its working actually im using that kit to kill the iron guy at mid or dia guys and swap to scout after it some kids just got a shit net thats why the skill is lagging as f
My ping is 15 ms and i am no scrub either, sometimes you use the ability, but someone else kills the enemy before the ability activates, resulting in the cooldown running but not getting the kill. This proves that the ability is laggy.