No, it doesn't really work out like that. If this idea get added, someone in your team try to break the crafting table you are currently using, it immediately regenerates within the next tick (if they are near to the server geologically of course). If they are far however, it creates an 'illusion' as if the Crafting table regenerates slower, because the information they do will get send to the server, and then from the server, gives the information to you (your computer) much more slower. If you still can't understand the above comment, this video may help you to understand what if the Crafting table 'regenerate' (look from 1:12 to 1:18, and I know the video from another server, but still): See, the items that the 'victim' holds in Crafting table GUI doesn't really drop out.
+1. I really want it to be removed T_T Anywho, can you add about the randomly removing/placing blocks team troller? Sometimes when I try to swap (anywhere), someone keeps on blocking me/breaking the trap.
Anyway, tagging @jaguarkiller92 , @PizaCraft1 , @Chisagu . Those people are influential and they deserved to watch this.
I'm sorry, but the plugin that you suggested actually very hard to make, you know why? Because you don't really know when they build those wooden blocks to help you (building defense) or trolling you (blocking the mine's entrance). Or if they remove the wooden block, maybe they just tried to remove the randomly-placed blocks in their path, you will never know their intention (just my two cents) Anyway, if they can make a specification whenever they are trolling, your idea is really good.
Why not craft In Base? It's ungriefable right? Why not craft away from players. Atleast make sure there's no player near you. Why not craft Up a tree or a high points. Only Flyer, assasin, acro and scout can get up right? Why Go to a skybridge. If you're not gonna look back and check if there's a player behind you. Why go there the first place? If You can't survive the fall. I rarely go to skybridge and more rare to be not acro. Why make the developers work harder. If you can just Solve These Simple annoying things by Simple conventional Solutions
"Why Go to a skybridge. If you're not gonna look back and check if there's a player behind you. Why go there the first place? If You can't survive the fall" I was THE one who built the bridge in the first place, I didn't even expect that there is a player who try to grief the block under me like in Spleef because I was building all the way from my base to enemies' base (I was at least 100 blocks higher from the ground). "Why not craft In Base? It's ungriefable right?" Or at least make the crafting table behaves just like the one in our base (if you are making something in the crafting table you just put down on the ground, no teammates can break it). Yes, we know that it's ungriefable, but it also takes time for us to run from the mines to the base, always remember that. "Why not craft Up a tree or a high points" Because most of the time when I craft something, I am a Miner or a Enchanter, and it also takes time to get up there (chop woods, make wooden blocks, build the tower up until you get to the top of the trees). I only get up the tree to get apples though, although you may not see me doing that (because life of an Enchanter is hard). "Why make the developers work harder. If you can just Solve These Simple annoying things by Simple conventional Solutions" And finally, because team trolling is annoying. I ask you, why team-trolling is here in the first place? Teammates together to be strong, to help each other, to gives items to each other (even Stone swords), always be together although enemies can call us n00b (Annihilation is teamwork). The team-trolling itself is a unintended feature and it deserved to be removed. Also, we suggests thing because it make our day in Annihilation better... Take a look at PizaCraft1's post, he makes some really great post about suggesting things and the feedback is really positive... Peace,
+1 team trolling is very annoying! sand killing is also a problem especially in canyon map. Many kids will follow and ask for stuff and then steal the stuff which may ruin my farm for example pots. I suggest that team trolling should be given some warnings by mod and staff can make rules on that so we can record and report the team troller on forums. You know when I paid lots of time to prepare a farm and then got trolled is very annoying!
Bump Tag: @jaguarkiller92 (hope to see your feedback and criticisms), @PizaCraft1 , @Little_Annie , @Chuck , @AsyFrost
1. they will make crafting table as 2nd trolling material, which they make walls to prevent players from escaping. 2. +1 with this 3 & 4. this is quite hard to implement. there are many conflicts to deal with, like placing a sand below the player/tp. can i detail 1st and 2nd suggestion? protected crafting table if someone is crafting an item, team mates cannot break it. Only enemies can break it. block breaking prevention your team mates cannot break the block where they stand, only the player who is standing below the block and the enemies can. can you add something too? About the swapper traps, trollers keep breaking blocks, and blocking it. @AnthonyTom
Umm, about the Swapper traps and Breaking & Blocking trolly thingy, the plugin may be difficult to be implemented in Annihilation. Since you have no idea what is the 'troller' 's intention(assume that). He could just randomly places blocks within his path, or place (mostly wooden planks)blocks to defend the nexus. Or if you were in the mine and place blocks, you may just happen to block the mines so as to prevent any enemies come and kill you within. Oh yes, your detail about first and second suggestion is really simple and nice, much less complex than me, well good job about that!
i mean, when im on swapper trap, teams are putting blocks to block swap, and breaking the swapper trap
I might say, I agree with this, Of course no one likes to be trolled right? I've been trolled many times and it freaking sucks.... I feel you people +1 -Annie
Many times? People must hate you xD I think the problem with these suggestions is that 99.999% of the time they go unnoticed.