»[Factions] Limiting players in each faction

Discussion in 'Suggestions & Feedback' started by _SoraX_, Mar 27, 2016.

  1. _SoraX_

    _SoraX_ Eternal Poster Member

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    Nowadays, some factions are known as power faction due to the fact that they invite people in order to get power. Some faction, from what I have witnessed, had 40-60 players with a tonne of power, enough that they can claim an entire big area. So what is with the claims? Well, if I had 300 power, I would have made a base that has over 150 walls and these bases will be likely to be unraidable due to the lack of resources and time.

    My suggestions:

    We should really start limiting the amount of players in a faction. Well what is a rational number? 25 players in each faction.

    Pros:

    + it prevents players from making these massive bases that is too hard to raid since GC cannoning is terrible to the point that various big cannons won't work. (Bluejay tested out a Regen buster... Did not work.)
    + it makes the game more challenging. Faction players have to watch over their power. Otherwise they are going to get over claimed.

    Cons:

    Can't really think of any ..

    Anyway, this concludes of my suggestions. As always, tagging @aXed and @Tibo442
     
    #1
  2. ShadowGamer12

    ShadowGamer12 Ancient Poster Member

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    i didnt read the whole post buy yes! +11111111111111
     
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  3. elementions

    elementions Nimble Knuckle Member

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    this is just retarded, because regen walls will probably be removed an then u need freaking huge bases... so a lot of power
     
    #3
  4. Pooperazee

    Pooperazee Faithful Poster Member

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    150 claims is more than enough on guildcraft, if you avoid wasting it on a square claim ofc.
     
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  5. _SoraX_

    _SoraX_ Eternal Poster Member

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    That could have been one of my point abut yeah, it should be implemented, making the game more challenging. My base consumes 120 claims and it has 106 walls (The actual base is kinda small 15x15 xD)
     
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