»New Gamemode Idea

Discussion in 'Suggestions & Feedback' started by ButtoningWand, Jun 8, 2016.

?

Should this be added?

  1. Yes.

    0 vote(s)
    0.0%
  2. No.

    0 vote(s)
    0.0%
  3. Needs more work.

    1 vote(s)
    100.0%
  1. ButtoningWand

    ButtoningWand Enthusiast Member

    Messages:
    104
    Ratings:
    +25 / -0
    ARCANE PVP! (LONG AF IDEA)

    The idea of the game revolves around different spells and elements. Each element has it's own spells and spell mutations. The game is like Kit PvP, except with kits, elements. It uses custom maps made by staff, community builders, etc.

    You can also level up in this game. You level up by killing other players. Each kill gives 1 xp. Each level has x4 xp from the last level. For example, level 1 takes 1 xp, level 2 takes 4 xp, level 3 takes 16 xp, so forth. The max level is 100.

    You gain mutations as you level up. Mutations are basically more powerful spells than the last spell. Each level up, you gain +1 max health. You can have a max health of 60 (3 rows of hearts).

    You also gain Mana as you level up. Mana is the energy system in this game. You start off with 100. You gain 10 per level. You regenerate Mana by holding shift and not moving. If you move while regenerating Mana, you stop regenerating it.

    You get coins when you kill people. When you die, you will lose 35% of your coins. You can buy better armor and weapons with coins (Default gear is leather with wood sword).

    The way you select spells is by right-clicking your Enchanted Book entitled "Spells". Once you select a spell, you can use it by right-clicking your stick entitled "Wand".

    Every level milestone has a different spawn, to prevent new players from dying in 1 hit from higher level people. Every 10 levels, you get a different spawn (When you get to level 60, you stop going to different spawns).

    The cooldown for switching spells is 4 minutes.

    The Elements (I will include the element's mutations with the Element) :

    FIRE -:
    Level 1: Pyro; Deals 3 damage and lights enemies on fire. 52 Mana. 3 second cooldown.

    Level 10: Fireball; Sends a fireball, dealing 6 damage, knockback, and lighting enemies on fire. 90 Mana. 12 second cooldown.

    Level 25: Inferno; Deals 8 damage and lights enemies on fire. 130 Mana. 20 second cooldown.

    Level 50: Flare; You explode in a fiery explosion, dealing 10 damage, knockback, and lighting enemies on fire in a 12 block radius. 243 Mana. 33 second cooldown.

    Level 70: Immolation; You gain strength 1, speed 1, and fire resistance. You take +2 damage from enemies. Drains 50 Mana a second. You can stop using the spell if you right-click your wand again.

    Level 100: Magma Blade; Deals +6 damage with your sword and lights them on fire. No Mana reduction. You can stop using the spell if you right-click your wand again.

    SHADOW -:
    Level 1: Dark Mist; Deals 4 damage and blinds an enemy. 52 Mana cost. 3 second cooldown.

    Level 9: Shadow Illusion; Send out a NPC. It is a copy of you and has 7 hearts. When killed, it gives enemies blindness and slowness 2 for 10 seconds. 90 Mana cost. 30 second cooldown.

    Level 21: Death Sentence; Deals 12 damage to everyone within a 15 block radius. Gives wither for 10 seconds. 200 Mana cost. 40 second cooldown.

    Level 40: Void; Makes you invisible, but people can see your armor. You take -3 damage from every attack. You also receive slowness 2 permanently. Every attack uses up 65 Mana. You can stop using the spell if you right-click your wand again.

    Level 65: Time Warp; Teleport back to where you were 15 seconds ago. You regenerate 10 hearts. 250 Mana cost. 45 second cooldown

    Level 80: Dark Matter; Deals 20 damage to everyone within 20 block radius. Gives wither for 20 seconds. 340 Mana cost. 60 second cooldown

    Level 100: Death's Aura; Makes you invisible but people can see your armor. You take -5 damage from every attack. You give every enemy in a 5 block radius wither 2. You use 50 Mana per second and 200 Mana per hit.

    LIGHT -:
    Level 1: Aura; Heals you for 4 hearts. 40 Mana cost. 5 second cooldown.

    Level 8: Light Beam; (Uses those things Guardians use) Shoot a beam of light at an enemy for 5 damage and knockback. 98 Mana cost. 20 second cooldown.

    Level 25: Cure; Heals you for 12 hearts. 200 Mana cost. 35 second cooldown.

    Level 40: Crystal Beam; (Uses those things Guardians use) Shoot a beam of light at an enemy for 15 damage and knockback. 350 Mana use. 45 second cooldown

    Level 60: Holy; You burst into a holy explosion for 20 damage and insane knockback in a 20 block radius. 450 Mana use. 60 second cooldown.

    Level 82: Full-Cure; Restore all health. 500 Mana use. 90 second cooldown.

    Level 100: Divine Judgement; You burst into a holy explosion for 40 damage and insane knockback. 900 Mana use. 120 second cooldown.

    LIGHTNING -:
    Level 1: Shock; Lightning strikes down and does 4 damage in a 5 block radius. Gives slowness 1 for 6 seconds to anyone in the area. 34 Mana use. 5 second cooldown.


    Level 15: Thunder; You hear a boom in the distance. Your anger is released. You gain strength 1 and resistance 1 for 20 seconds and any enemies in the area receive slowness 1. 100 Mana cost. 40 second cooldown.

    Level 30: Blitz; Lightning strikes down on your enemies and does 15 damage. Gives slowness 2 for 12 seconds to anyone struck. 145 Mana use. 46 second cooldown.

    Level 45: Flash; Teleport 20 blocks forward and gain speed 3 and hit delay decreased by 50% for 20 seconds. 300 Mana use. 45 second cooldown.

    Level 60: Orb; Throws a diamond block on the ground. Lightning will strike down on the block within 5 seconds. Anyone within a 30 block radius will take 30 damage. 400 Mana use. 50 second cooldown.

    Level 90: Thor's Wrath; Every 20 seconds, lightning will strike down on you and deal 20 damage to anyone within a 20 block radius. Each lightning bolt costs 200 Mana. You can stop using the spell by right-clicking your wand.


    This is just a preview. I will add more to this. Tell me what you think.




     
    #1
  2. TheTeddy99

    TheTeddy99 Addict Member

    Messages:
    166
    Ratings:
    +18 / -0
    Your making minecraft as RPG
     
    #2
  3. TheTeddy99

    TheTeddy99 Addict Member

    Messages:
    166
    Ratings:
    +18 / -0
    This just need party and dungeons lmao
     
    #3

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