»[Faction Original] Mining spawners

Discussion in 'Suggestions & Feedback' started by _SoraX_, Mar 30, 2016.

  1. _SoraX_

    _SoraX_ Eternal Poster Member

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    I am going to keep it short here since it is 11:24pm for me. Anyway let's do it:

    Mining Spawner:

    First of all, I am not trying to enable mining any spawners you want since I know it would be way too OP

    My point is mining Spawner should costs money

    How it works:

    Let's say that zombie Spawner costs 50k in shop (which it should because who the heck would buy a spawners that costs that much in shop. They should change it immediately) and you want to mine it. Yes, it is going to be free on the first Spawner you mine within 20 minutes. However, if you want to mine the next Spawner immediately, it will costs 20% of the price of the Spawner in /warp shop, which costs u to pay 10k to mine the 2nd Spawner immediately. The 3rd and 4th and so on will charge you the same price...

    Pros:

    When you are at a raid and your target suddenly logs in, they will take down all the Spawner and when you get in the base, there is nothing valuable left. This little smart plugin will charge them money when they mine it, which either make them hesitate on mining it and leave it there or prevent them from mining when they don't have enough money. Therefore, the raiders can take down the Spawner using creeper eggs after spending their time on building the cannon and raiding.

    Cons:

    Might unbalance the economy or make it really annoying for players. However, look, if you want a good area to put your spawners, build a strong base and you deserve it!

    That should be it, I am heading to bed now...

    Tagging @Tibo442 and @aXed
     
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  2. Sharrocks

    Sharrocks Faithful Poster Member

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    Don't really support this but if this is implemented, spawner fee should be disabled on unclaimed territory.
     
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  3. _SoraX_

    _SoraX_ Eternal Poster Member

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    No, the mining Spawner system should stay the same where you can only mine spawners that you placed. This is just an extra idea that should be implemented.
     
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  4. _SoraX_

    _SoraX_ Eternal Poster Member

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  5. Sharrocks

    Sharrocks Faithful Poster Member

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    You didn't get my point. I am not talking about wild spawners that spawned naturally, I mean as in if you place spawners in *unclaimed territory* for temporary grinding, there should not be a fee to mine that back.
     
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  6. _SoraX_

    _SoraX_ Eternal Poster Member

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    Ermm, alright. Let me make an example:

    Player123 wants to grind exp. He places one of his pig spawners in /wild to grind exp. If he wants to mine it, it will not charge him any money. However, if player123 places 2 pig spawners to grind exp. The first spawners will be free. However, if he wants to mine it within 20 minutes of mining the first Spawner, he will pay for it. If he does not want to loose money, he has to wait 20 minutes to mine the next Spawner for free again. So on...

    Let's hope ;') IK coding is a pain in the ass but why not add dis in?
     
    #5
  7. Dom2126

    Dom2126 Quick Digit Member

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    I think Its a great Idea. I think that if they introduce this plugin, It should be 1 hour between each spawners and have the price increase like this 1. Free, 2. 10%, 3. 20% and so on. Anyway great Idea :D
     
    #6
  8. _SoraX_

    _SoraX_ Eternal Poster Member

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    1 hour is way too long. I am even considering around 10-15minutes. Thanks for the comment <3
     
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  9. superboy12345 [Nub]

    superboy12345 [Nub] Forum Veteran Member

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    I don't support this cause, soon later, the cost of picking the spawner up would be alot more than buying a new one at the shop.
     
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  10. Dom2126

    Dom2126 Quick Digit Member

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    +1 btw ;)
     
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  11. _SoraX_

    _SoraX_ Eternal Poster Member

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  12. _SoraX_

    _SoraX_ Eternal Poster Member

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