You are the thief, use your ability to to take a random Item from your opponents inventory. Spawn Items: Wooden sword,axe,pickaxe,shovel Tripwire Hook (renamed) "Bandit's Key" Nexus tracker full dyed leather armor. Abilities: punch your opponent with your "Bandit's Key" to take a random item from your opponents inventory. For every use you lose 1 key. every 30 seconds you get +1 key keys only stack up to 3. cost:20000 exp Bandit's key cannot take soulbound items If you have any suggestions to balance the kit even more plz do suggest! Spoiler Changelog -Decreased Chances for stealing enchanted items! -Items stolen with enchants will have a low chance to have a decreased level of the enchant by 1 -When successfully stealing an item you gain speed 1 for 0:10 seconds -but you also get weakness 1 for 0:10 seconds -You can't take the item your opponent is currently holding
oh oh . So the Bandit key. if you punch it to you Opponent. you will recieve random items? that's awesome.
please answer this in the poll so the kit may have a higher chance of being implemented into the game
i think you should make it 50 000 for the cost, instead of stealing their inventory items how about their kit ability, you use your special tools which is a shear to steal the players kit , you can only change it by clicking the shear to another player, if you got slain back to a normal thief kit
the "chance" of getting their op gears/gapps/pots, the only thing that they should get are blocks, unenchanted items/ unenchanted armor, ingots, ores and food