I came up with this idea of adding perks in anni here is what i came up with for now. So in the anni lobby there will be a villager entitled "Perks" here are a couple of ideas i have for perks some may be good or bad. I have no idea for names so i would really appreciate some help, for now i name them based on what they do. "extra ores": when mining ores you have a 10% chance of getting 2x the ore. cost: 5000xp. upgrade to 12% cost: 2500xp. upgrade to 15% cost: 2500xp you need to buy the perk before being able to upgrade. You can only upgrade to 15% after buying the 12% SAME FOR THE REST. "lower level cost when using anvil": when using an anvil to repair or enchant the levels needed will be reduced by 1. cost: 7500xp upgrade to reduce by 2 levels. cost: 5000xp "double nexus damage": When damaging a nexus you have a 10% chance of doing double damage. cost: 7500xp upgrade to have 15% chance. cost: 5000xp. you can only have 1 perk at a time you can change perk every 10 minutes by typing /perk and then choosing what you want. you can only have 1 perk at a time, you can change perks every 10 minutes by typing /perk and selecting what you want. You don't have to have a perk if you want you can disable all perks. I will bring more ideas soon maybe. For now i will really need your feedback for balancing and maybe some of these are to expensive, some don't cost enough i don't know i would also appreciate more ideas that i can add, hope you like this.
People suggested stuff like this to be added as abilities but Axed or arjenpro didnt respond to those threads... So good luck getting a response
i don't know why they don't do anything i see some great ideas everyday but they don't even respond. While making this i kind of knew that it won't be added so i just made this for fun pretty much, im just a sharing an idea. It's really annoying tho that they don't respond some players have some really good ideas that should be added...
Umm I don't like the double ores idea because it will make miner kit useless and I don't like the anvil Idea because people rarely use anvil . But I like the double nexus idea <3 +1 for double nexus damage.
nah dude what if I am farming and I want to bring the nexus down to 1 health and then suddenly 10% is activated and from 2 it goes to 0 and my farm is ripped
the double ores won't make miner kit useless even players with miner kit could buy the perk and get 3x the ore. You rarely use anvils cause you probably never farm but farmers always use anvils so it could be useful for some and useless for others depends on how you play.
well either you don't buy the perk, or you leave the nexus higher or you can also "disable the perk" (updated)