Hello, On this thread I will explain it as best as possible I can so I don't waste you too much time on reading my threads. Boosters do not affects on these "xp". When the round starts you are level 1 and you always will start with level 1 and keep growing to level 10 and when the round is over your level won't save at all for fair reasons. To level up you need to kill a player or damage the nexus. As level 1 you need to kill 1 player to level up and for level 2 you need to kill 2 players and for level 3 you need to kill 4 players and for level 4 you need to kill 8 players and so on(it doubles the xp bar every level up!). If you reach level 3, your passive is activated and it stays then, if you reach level 7 you get a non-enchanted full iron gear and when level 10 you earn a reward bag. It may sound hard to get to level 10 but, if you kill a player who is level 2 you earn 6 "xp" which means if your enemies is same level as you their xp costs as how much they need, in other words, if you kill a same level player you will instantly level up. But to make this game fair if someone is farming "xp" unfairly you earn these bonus "xp" only once on players each. I will explain this very short (level , player , cool): You kill Player123 [5] - You earn 24 "xp" (I calculated that) You kill Player123 [5] - You earn 3 "xp" (go find a different target kid) (not in-game cash just in-game level xp) Also the in-game level xp are not stackable if there are leftovers of xp which is another fair reason. Reward bags contains OP armors or OP pot or 2-3 gapples. But you can only choose one of armor piece or the OP pot or gapples. The reward armors gives you unique bonus passive which are: Boots - Fall damage resistance. Leggings - Immune negative effect (wither, poison and slowness). Chestplate - Resistance I and regen I. Helmet - Arrow absorb 50% and sword absorb 20% of damage. They also have protection IV on each but still, you can only pick one of 4 of them (or you choose OP pot or 2 gapples). OP pot is a splash potion that gives players regen I,resistance I, fire resistance,strength I and speed I all for 90 seconds. They are soulbound which means you can't give them or can't be stolen. I am still going to balance this and make it as much understandable as possible.
We do read these but we kinda need more feedback from other players before we would implement such a feature.
Kinda don't like this since its a team game and this is makes the game solo. I would like to see clans in the game or team reward for killing boss and more xp for defending..
its so eazy to get on lvl 10 for some players and most of players will have iron gear without mine any iron