Op anni is you know, normal anni, except with a little twist There's 2 teams instead of 4 teams Pros(Positives): When you enchant, the enchants are more opier i guess. example: sword: lvl 1 sharp 2 lvl 8: sharp 3 lvl 15-20: sharp 4/fire aspect lvl 30: sharp 5 the same goes with armour,picks,bows and other tools the maps are all the same as usual, except the iron mine is filled with iron blocks, and the diamond mines are diamond blocks ofcourse you also get more xp when mining ores like emerald.lapis, etc also ALL players that don't have boosters, will have x4 like xp weekend the same goes with the players that have boosters, x8 ppl will have x32, x2 will have x8 and so on and so forth. This gamemode will be most useful to farmers, since it's very easy to get farming materials. also, apple rates are increased by 25%, that way you can get more gapples to farm. Strenght II is allowed. Some kit buffs: Op Teleporter: when the teleporter dies, the tp doesn't get destroyed, instead the only way to stop the tp is to break it like normal. Civilians start with a stone sword Squids have respiration I Scout can now travel faster even with dia armour. Miner spawns with an eff 1 iron pick Swapper has more range to swap (+ 3 blocks) OP Defense: if your playing in a map with lots of lava pools and lakes, you are allowed to make obsidian walls and even obsidian swapper traps, i'm still not sure about this, it maybe too op. More Nexus health: Now the nexus has 100 health, but we can always add more numbers. Cons(Negatives): Mobs spawn at night, to make this less annoying, they can only spawn at mid. As i mentioned, All ores are now blocks EXCEPT gold ores, it would be way op if it were to be blocks. At the start of the game the blocks at mid is now replaced with gold blocks, no iron blocks. It would be so much harder to farm since there's likely to be more full iron and full dia guys in base, defending. @aXed @Arjenpro @ItsAmethyst hopefully you guys will add this in the future. -Synergy