Viking [inspired from CoC] A master of the two-handed axe, can shred several enemies at once with its whirlwind blow! Spawned Items: Stone Axe [Whirlwind] Wood Pickaxe compass Whirlwind Enemies around you (3x3 radius) will take x2 damage and pushes them with small knockback. note that the Whirlwind attack reduces damage, if amount of players are damaged in the certain area. [2*(attack damage)] / (amount of players) Your whirlwind damage will be multiplied to 2, and divides by amount of players. There's an excemption if amount of players is more than 11+, the constant value for the amount of players will be 10. for example, your attack damage is 13, and amount of players around you is 4. Your whirlwind damage will be multiplied by 2, which is 26, divided by 4, and 4 is your whirlwind damage. Cooldown: 20 seconds Witch [inspired from CoC] The Witch never fights alone, constantly raising the horde of undead. Spawned Items: Wooden Tools compass Skeleton Skull [Summon] Summon This ability Summons Various Types of undead. It can be Zombie, Skeleton, etc. They don't act like vanilla Mobs, but they have improvements. They spawn in 3-5 groups. They take little knockback resistance, and they don't drop anything when killed except for Experience (They don't drop EXP when they despawn). They despawn at 90 seconds, or if you died. Zombie: HP = 40 (20 hearts) Armor: Leather [Team Color], Chain Helmet Skeleton: HP = 20 (10 hearts) Armor: Leather [Team Color] Zombie Pigman: HP = 30 (15 Hearts). Armor: Leather [Team Color], Stone Sword Cooldown: 150 seconds Gravitite [1.9 ready/custom effect for 1.8] You Alter Gravity on anything you touch. Shift Gravity on the entire area and deal fall damage on enemies. Spawned Items: Wooden Sword Wooden Axe Wooden Pickaxe compass Apple [Gravity] Gravity Activating the ability will apply Levitation Effect (1.9 effect) on radius of 4, floating them for 10 seconds, dealing fall damage. Cooldown: 30 seconds Passive: 5% chance of Enemies will get Jump Boost 128 for 5 seconds, If you hit them, Which prevents them from jumping. Combat System, for anti-pvp loggersI already suggested this, but Adding a trigger on below the map will kill entities, IF any entity is not moving and outside the range. a sample pseudocode may help if ((y < 0 || y > 300) && player is not moving) delay ("5000") kill @e[(y !> 0 || y !< 300) && player is not moving] the kill command will trigger at 5 seconds (5000 milliseconds), if a player is in below of the map or player is beyond 300, and if player is not moving. it will not affect players who bungee jump, or something else that can escape from void. Video Demonstration may upload soon. Anything problem with the kit, or didn't understand the use of kit? Comment it down so I may improve it. And you guys decide the kit price, Also leave a like if you want some kits to be added, or some suggestions. @aXed @Arjenpro
im already fine with the witch. The name Hades is a little bit detailed, like powerful, mythical, etc.
The Viking's special ability is called "Whirlwind" right ?, and you said that this kit was based on the game CoC. I think whirlwind is executed by the rotation of the troop which is called Valkyrie 360 degree with her axe swinging and it will do a splash damage to every enemy nearby. Well I SUGGEST that you can perform the Viking's special ability by pressing the sneak button and rotate up to 360 degree while right clicking and holding the axe, then after this, it will do a 1 heart true damage on every enemy around 3x3 block radius near to you and knock them off away from you without touching them, it will start a 5 secs cooldown this suggestion aims to help your kit to gain more creativity... Warning: You might get accused as a killaura user, which is really good xD. And for the Witch, you said that it was based on the game called CoC, well in that game, the witch can summon undeads and fire destruct-O' beams, I suggest, using this kit, you also spawn with an enchanted stick entitled "Blast" which enables you to throw an endereye and it will inflict 1.5 heart true damage to any enemy that dares to touch the magical beam.